Redrawing using STemWin 2D graphics API on STM32L4R9I Discovery
I'm running the STM32L4R9I STemWin HelloWorld demo, which basically renders some content to the screen, and then proceeds to an infinite loop, like this:GUI_SetBkColor(GUI_BLACK); GUI_Clear(); GUI_SetFont(GUI_FONT_24B_1); GUI_DispStringHCenterAt("Hel...