STM32 MCUs Products

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PDR_ON connection question

Posted on May 28, 2014 at 07:31We are using the controller STM32F427ZIT6 from ST in our design. As we are using the NRST pin for processor reset in our older design(Atmel AT91FR40162S-CJ) we are trying to Bypass the Internal Reset circuitry of ST.In...

Jumping to program from custom bootloader

Posted on June 22, 2012 at 20:42I have nearly got a custom bootloader working which downloads code using RS485 and is encrypted using xtea. I have done the following: 1. Recompiled the original program with the start address as 0x8003000 defined in ...

DiBosco by Senior II
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Tutorial 1 for STM32CUBEF4 did not work

Posted on June 19, 2014 at 23:06Hi,I am following the instruction on UM1718 user manual, the section on Tutorial 1 from pinout to project C code generation using an STM32F4MCU). The following listed the codes generated by the code generator. I have ...

s23 by Associate
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  • 1 replies
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STM32CubeMX 4.3.0 FW1.2 Known Issues

Posted on June 24, 2014 at 00:54With the new version of MX I will try to consolidate all issue here:USB CDC bug in the new STM32Cube FW_F4 V1.2.0 library[DEAD LINK /public/STe2ecommunities/mcu/Lists/STM32Java/Flat.aspx?RootFolder=/public/STe2ecommun...

joe by Associate III
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Adc doesn't work when timers are used

Posted on June 22, 2014 at 13:14 Hi , i am reading a value from an lm35 value with the adc .When it reaches a specified level , i trigger pin 8 on gpio A for a certain delay then shut it down and wait the same delay to restart the process if thi...

d4ng3r09 by Associate II
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  • 8 replies
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OTP Flash using STM32F4CUBE HAL Flash driver and Keil

Posted on June 24, 2014 at 13:50I am not having great success using the HAL Flash driver to flash OTP on the STM32439I-EVAL board. I have used the example FLASH_Erase (under examples). I am using Keil MDK. I have added the line (around line number 1...

kcobler by Associate
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10FPS using the FSMC

Posted on June 18, 2014 at 22:38 I have a C Function which tries to copy a framebuffer to FSMC RAM, which is connected to LCD. The functions eats the frame rate of the game loop to 10FPS. It seems copying from the SDRAM to FSMC is terribly slow, ...