Resolved! LSM6DSV80X FIFO quaternion output always shows X=0, but raw register read is correct
I’m trying to read the 3-component “game rotation” quaternion out of the LSM6DSV80X’s FIFO, but every time I pop a FIFO record I get three half-precision floats [x,y,z] where x is always zero and y,z look plausible. When I read the same fusion engine...