STM32 MCUs TouchGFX and GUI

cancel
Showing results for 
Search instead for 
Did you mean: 

Forum Posts

TouchGFX Academy launch announcement!

Dear Community, We're excited to announce the creation of the TouchGFX Academy! The TouchGFX Academy is a new place to learn TouchGFX with concrete examples and to find answers to your questions when developing your UI. It includes tutorials of cour...

TouchGFX documentation feedback

We wish to always improve our documentation. The best reviews and critics always come from the people that read it, so we would like to use this post to collect your thoughts and feedbacks. Please share what you like, dislike, what you think is missi...

Share your Custom Widgets!

When creating a UI project, you may need widgets that are not part of the TouchGFX library. To create your own graphical element, the TouchGFX team suggests using the Custom Container approach. Since TouchGFX 4.20 it is possible to export and import ...

Long rendering time when moving two images

Hi @Martin KJELDSEN​ On a screen I want to move two large images (one has transparency). I've implemented it like in your birdgame example (with the moveto(x,y) method.Now I recognized that the animation is very slow and the rendering time is very lo...

Marco.R by Senior
  • 1098 Views
  • 14 replies
  • 1 kudos

Resolved! How do I get the active screen from the model

I'd like to only update variables, which are shown on the current screen. How do I get the current screen in a switch case structure, in the model::tick() function. I tried to alter the tick function to get the currentScreen parameter from the Fronte...