STM32 MCUs TouchGFX and GUI

Discuss STM32 and TouchGFX implementations, including configuration, debugging, and optimization.

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TouchGFX documentation feedback

We wish to always improve our documentation. The best reviews and critics always come from the people that read it, so we would like to use this post to collect your thoughts and feedbacks. Please share what you like, dislike, what you think is missi...

Share your Custom Widgets!

When creating a UI project, you may need widgets that are not part of the TouchGFX library. To create your own graphical element, the TouchGFX team suggests using the Custom Container approach. Since TouchGFX 4.20 it is possible to export and import ...

STM32Discovery kit for STM32F750 Value Line MCU

Hi,Iam using STM32F750 8-DK Evaluation kit, STM32CudeIDE1.2.0, and STM32Cube_FW_V1.15.0 is SDK. If iam trying to load the LTDC example available in Examples/LTDC/LTDC_Display_1Layer, iam not finding anything on the screen. It is just a blank screen. ...

SMadh.1 by Associate
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LTDC won't initialize with the STM32H753

Hello!I'm using the Cube IDE with STM32H753 and trying to initialize the LTDC from HAL.I already did this with success for the STM32F767.But for the STM32H753 I have some problems with LTDC drivers.The programm hangs up during debugging on the automa...

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Gregory3 by Associate III
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Can code generated with TouchGFX work with BSP_LCD_

I wonder if there is going to be any code conflict if I generate graphics it TouchGFX and the usecodes like BSP_LCD_DrawLine in While() loopcan those two work together ?I want to get some of the discovery boards and work on a few projects.

MNapi by Senior III
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flushFrameBuffer is not called

I've generated a project using the Text Example template and a HW timer. TouchGFXHAL::initialize() is called and the HW timer signals Vsync, so HAL::getInstance()->backPorchExited() is called. I'm up to "Transferring the framebuffer section" in https...

TouchGFX would stuck with SPI LCD and NO RTOS

Hi,I have made this very simple project, when I step into code and just change the vsync_sem in debuge to 1 to force a render, The code would just call this function   HAL::getInstance()->backPorchExited();and never would retrun, it would stuck in th...

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TouchGFX SwipeContainer buggy, poor performance.

I have seen a lot of information about the STM32 supporting special hardware features to enable high performance TouchGFX GUIs.As far as I can see, Chrom-ART acceleration is enabled by default. I am not 100% sure how to check if this is actually work...

VSimu.1 by Associate III
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