STM32 MCUs TouchGFX and GUI

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X-CUBE-TOUCHGFX 4.24.0 is out!

TouchGFX 4.24.0 is now out. Please follow this link to download it. 4.24.0 Release details: Release date: June 6th, 2024 New TouchGFX Designer Features: Added a QR Code widget.Added RGB Compression for images. New TouchGFX Core Features:  Added RG...

LouisB by ST Employee
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TouchGFX Academy launch announcement!

Dear Community, We're excited to announce the creation of the TouchGFX Academy! The TouchGFX Academy is a new place to learn TouchGFX with concrete examples and to find answers to your questions when developing your UI. It includes tutorials of cour...

TouchGFX documentation feedback

We wish to always improve our documentation. The best reviews and critics always come from the people that read it, so we would like to use this post to collect your thoughts and feedbacks. Please share what you like, dislike, what you think is missi...

Share your Custom Widgets!

When creating a UI project, you may need widgets that are not part of the TouchGFX library. To create your own graphical element, the TouchGFX team suggests using the Custom Container approach. Since TouchGFX 4.20 it is possible to export and import ...

STM32H7 with TouchGFX __libc_init_array hardfault

Hi, i'm using STM32H750VB and it has 128kB embedded flash, so i'm using an external 16MB qspi flash. When i'm trying to fit firmware to internal & external flash, i modified linker script like this: base hal libraries are located in internal flash an...

Eralp by Associate III
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  • 8 replies
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Bare metal DMA2D

Hello allI have a custom STM32L496RGTx-based board onto which I'm migrating a legacy rendering engine. I'd really like to accelerate text rendering and I'm looking into DMA2D for a4 format font data.I have a little test setup which attempts to popula...

DCarr.1 by Senior
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  • 5 replies
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AnimatedImage can not work

I add three AnimatedImages in a screen, but only one can work normal.I transplant 'Knight Hits Zombie Game' code and bring my own project, the Zombie and Head AnimatedImages can not play but the Knight AnimatedImage work normal. (The Zombie and Head ...

V.H by Senior
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  • 18 replies
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cannot load flash programming algorithm !

Use touchgfx example with stm32f429 discovery Keil with st link usbWhen I download it with 2 wire (swd), I get the message cannot load flash programming algorithm. Is there a solution?(It is the same even if you change the debug option 0x10000000 or ...

Nhor.1 by Associate II
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  • 1 replies
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TouchGFX hangs in _exit()-function in syscalls.c

Hello there!I use a STM32F429 together with an ILI9341 based TFTLCD. I have configured TouchGFX with a partial framebuffer and it works without problems.However, the program sometimes randomly hangs in the _exit() function in syscalls.c.The cause is ...

0693W00000NrcKqQAJ.png
MAu by Associate II
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Resolved! TouchGFx generated project gets messed up by IDE after ioc modification and code regen ('TouchINT' undeclared and other errors)

Steps to reproduce:generate project in TouchGFXopen in IDE, it compilesopen IOC, enable interrupt for uart1, save, accept the code generation (it asks about migrating code, not sure why, I have latest versions IDE 1.12.0 and GFX 4.21.3, I chose to mi...

Resolved! STM32H755 and TouchGFX

Hello,I am working on a project that is a custom board with a STM32H755This is a MCU that does not have a "development" or "discovery" board, so i have to build the project by myself from scratch.I am using:CubeIDE 1.12.0TouchGFX 4.21.3CubeMX 6.8What...

urbito by Senior
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  • 4 replies
  • 1 kudos
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