STM32CubeIDE (MCUs)

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STM32CubeIDE 1.17.0 released

We are pleased to announce to you that the release 1.17.0 of STM32CubeIDE is available. What is new in 1.17.0: Microcontrollers, microprocessors, and board lists aligned with STM32CubeMX: Added the support for the STM32N6 seriesAdded the support for ...

How to see/enable the SVN in new STM32CubeIDE?

Dear Sir/Madam,I am using STM32CubeIDE for STM32L476 based high precision 3 phase electric meter project.We are using Tortoise SVN for version control. I could not see the SVN word in any of my perspective menu items, as explained in old truestudio...

MIpin by Associate
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Resolved! STM32CubeIDE and Const variables in Flash memory

I've created a large (8192 byte) array I want to put in Flash memory with the code, It compiles fine but the data doesn't appear in any of the output files. Is there a switch or something I'm missing in STM32CubeIDE ? It's in the main declarations s...

MikeDB by Lead
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Hi All, I am trying to use STM32F429I-DISC1 with STM32Cube IDE, I am newbie and trying to work on the Blink LED of the onbard LED of MCU, but its not working

After so many trying I am unable to do so. When I build my program LED just doesn't blink (however the demo program showing on LCD disappears when building the program). I have configured Pin 13 and 14 of GPIOG as output anduses these 2 lines to togg...

AGupt.0 by Associate II
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I was viewing the youtube video on how to use the STM32CubeIDE, when I got to the part on SWV data trace timeline debugging it did not work. I am using a STM32F032 nucleo-64 development board. How do I use the SWV in the debugger?

On the same note, how do I use the other functions of the debugger? I also want to be able to read the state of a counter I created that outputs to a 7-segment display. My code works to push a button and increment from 0 to 9 on the display. I am try...

DStai by Associate II
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STM32CubeIDE symbol definition

STM32CubeIDE does not properly recognize defined symbols. Set symbol 'DEBUG' for the debug build configuration but not in the release ones. Changing active build configuration will not show differences in the editor view (#ifdef DEBUG). Works fine in...

MRose by Associate
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