STM32 MCUs TouchGFX and GUI

Discuss STM32 and TouchGFX implementations, including configuration, debugging, and optimization.

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TouchGFX documentation feedback

We wish to always improve our documentation. The best reviews and critics always come from the people that read it, so we would like to use this post to collect your thoughts and feedbacks. Please share what you like, dislike, what you think is missi...

Share your Custom Widgets!

When creating a UI project, you may need widgets that are not part of the TouchGFX library. To create your own graphical element, the TouchGFX team suggests using the Custom Container approach. Since TouchGFX 4.20 it is possible to export and import ...

multi container and one Click Handler

hiby this code click event enable for 2 Continer  and work fine    void CNTR_A_ClickHandler(const CNTR_AntenaLevel&, const touchgfx::ClickEvent& e); touchgfx::Callback<MainView, const CNTR_AntenaLevel&, const touchgfx::ClickEvent&> CNTR_A_ClickedCa...

Natali by Associate III
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handleKeyEvent() - where is it called from?

Hi,I'm working with STM32L496AG Discovery's built-in joystick and trying to understand how the Designer receives input from it (I configured a Hardware Button Trigger).By looking at the code, it seems like the following method is a dead end://Handles...

CHech.1 by Associate III
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Resolved! Changing scene in Model.cpp fails

I have a hardware trigger that needs to change a scene (think a Home button but I cannot use a hardware key event).I am trying to change the scene for days but I cannot find a working solution.The best looking solution was this: https://community.st....

starcin by Associate II
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