STM32 MCUs TouchGFX and GUI

Discuss STM32 and TouchGFX implementations, including configuration, debugging, and optimization.

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TouchGFX CONTEST RESULTS: Congratulations!!

Hello community!On March 18, we launched a TouchGFX Contest that had for goal for us to see our community's skills and creativity. This contest ended on May 2.We received several interesting projects, and it is now time to announce the winners! Our h...

TouchGFX documentation feedback

We wish to always improve our documentation. The best reviews and critics always come from the people that read it, so we would like to use this post to collect your thoughts and feedbacks. Please share what you like, dislike, what you think is missi...

Share your Custom Widgets!

When creating a UI project, you may need widgets that are not part of the TouchGFX library. To create your own graphical element, the TouchGFX team suggests using the Custom Container approach. Since TouchGFX 4.20 it is possible to export and import ...

STM32G071 touchgfx example

Hello, I am generating a project from touchgfx with X-NUCLEO-GFX01M1. I manage to flash the board and make a basic example.However, when i move to CubeIDE, i am facing issues. First of all, i have added the external loader MX25L64.. to the debug. Aft...

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BHure.1 by Associate III
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Accessing a protected member in derived class

I have a circle of varying width. I created a subclass that was inherited by Screen1ViewBase class. I want to access protected members of ScreenViewBase.Screen1ViewBase;#ifndef SCREEN1VIEWBASE_HPP #define SCREEN1VIEWBASE_HPP   #include <gui/common/Fr...

Ezgi by Senior
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Resolved! STM32CubeIDE, TouchGFX, STM32F746G-DISCO

I set up TouchGFX:https://www.youtube.com/watch?v=9QDWti5RzBUI have: STM32CubeIDE 1.6.0, TouchGFX 4.16.1warning:Description   Resource   Path   Location   TypeInvalid project path: Include path not found (C:\Users\ad\STM32CubeIDE\workspace_1.6.0\test...

ISSUE about DMA2D transfer in a RGB LCD project

I use CubeMX to construct a project for RGB LCD in a STM32F767 custom board.MPU is enable, and is set as followSDRAM is used and FMC is set as :​DMA2D is actived and set as :​the LTDC is set as : ​​The following code is used to fill the LCD with colo...

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KaoChin by Associate
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Resolved! Shape animation

I have a hexagon shape. I want to move (40,0) to (80,0), (0,0) to (40,0), (40,80) to (0,80), (80,80) to (40,80) and I want to move them back. What should be the condition? I gave a try but I couldn't see any move.Here is my shape;shape1.setPosition(1...

Ezgi by Senior
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TouchGFXDesigner on a 4k Monitor is unusable

Dear TouchGFXDesigner developers,Would it be possible that one of you is getting a 4k monitor and does some testing on the user interface? Even in the latest version (4.16.1) on a 4k monitor the user interface is unusable. Especially when trying to e...

AWies.1 by Associate III
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TouchGFX canvasBuffer

Don't you think it's wrong to make canvasBuffer as member of StartupScreenViewBase class?As far as I understand every screen can write to canvasBuffer because CanvasWidgetRenderer is the full static class.StartupScreenViewBase is generated by designe...

Invalidate/redraw entire screen

I would like to trigger a complete redraw / invalidate of the current screen content. So far I have only found https://community.st.com/s/question/0D53W00000Ug1dASAR/touchgfx-invalidateredraw-entire-viewscreen. Calling view.getRootContainer().invalid...

Tobias1 by Associate
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