STM32 MCUs TouchGFX and GUI

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X-CUBE-TOUCHGFX 4.23.2 is out!

TouchGFX 4.23.2 is now out.Please follow this link to download it.4.23.2 Release details:Release date: March 14th, 2024Bugfixes in TouchGFX Designer:Fixed a bug where TouchGFX Designer would not close properlyBugfixes in TouchGFX Core:Fixed issue wer...

LouisB by ST Employee
  • 1 replies
  • 7 kudos

TouchGFX documentation feedback

We wish to always improve our documentation. The best reviews and critics always come from the people that read it, so we would like to use this post to collect your thoughts and feedbacks. Please share what you like, dislike, what you think is missi...

Share your Custom Widgets!

When creating a UI project, you may need widgets that are not part of the TouchGFX library. To create your own graphical element, the TouchGFX team suggests using the Custom Container approach. Since TouchGFX 4.20 it is possible to export and import ...

My touchscreen is not working properly

Hi All.I have my own development board on STM32.TouchGfx 4.13.0 is ported to it.Displays box, button, scrollbox and text.The coordinates of the touchscreen I pass tobool STM32TouchController::sampleTouch(int32_t& x, int32_t& y) {   if(touchDa...

ANapa by Associate III
  • 17 replies
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Resolved! Imperfect animation with TouchGSX

Hello,i'm trying to execute a simple animation with TouchGFX. I'm using the Texture Mapper image, and i want to reproduce a spin of that image. As you can see in this video it was succesfully done. However, there is an extra random flashing.I'm using...

AMerc.4 by Senior
  • 1 replies
  • 0 kudos

Artifacts only on the active screen

Hi everybody!I am facing a strange problem - I see artifacts on the screen, but only if it is on the active screen- if a new screen with transparent background fade in, the old one (below) is fine and a new one is still with the artifacts! I am usin...

RJasz by Associate II
  • 1 replies
  • 0 kudos