STM32 MCUs TouchGFX and GUI

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TouchGFX Academy launch announcement!

Dear Community, We're excited to announce the creation of the TouchGFX Academy! The TouchGFX Academy is a new place to learn TouchGFX with concrete examples and to find answers to your questions when developing your UI. It includes tutorials of cour...

TouchGFX documentation feedback

We wish to always improve our documentation. The best reviews and critics always come from the people that read it, so we would like to use this post to collect your thoughts and feedbacks. Please share what you like, dislike, what you think is missi...

Share your Custom Widgets!

When creating a UI project, you may need widgets that are not part of the TouchGFX library. To create your own graphical element, the TouchGFX team suggests using the Custom Container approach. Since TouchGFX 4.20 it is possible to export and import ...

Resolved! Using TouchGFX without STM HAL

Hi all,I want to use TouchGFX without STM HAL. In my project that uses STM32L476, the code was just written with another library (libohiboard on GitHub). Our customer asks to add a display to this project, and I would use TouchGFX but without ST HAL....

MGiam.1 by Associate II
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Simple Calibration page sample

Dear Engineers,I wonder if there is any example code available with Touchgfx on how to 1) Catch data and compute calibration coefficients?2) Have a calibration page with the "TouchscreenCalibration.hpp" file functions?My question has been hard for me...

Button vs. Clickable Icon

In terms of memory, performance, etc., is it preferable to implement a button or clickable icon? I assume that since a button is made of two images that a clickable icon is marginally more efficient. In my specific application, due to some constrai...

CPaye.1 by Associate III
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