STM32 MCUs TouchGFX and GUI

Discuss STM32 and TouchGFX implementations, including configuration, debugging, and optimization.

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Forum Posts

TouchGFX CONTEST RESULTS: Congratulations!!

Hello community!On March 18, we launched a TouchGFX Contest that had for goal for us to see our community's skills and creativity. This contest ended on May 2.We received several interesting projects, and it is now time to announce the winners! Our h...

TouchGFX documentation feedback

We wish to always improve our documentation. The best reviews and critics always come from the people that read it, so we would like to use this post to collect your thoughts and feedbacks. Please share what you like, dislike, what you think is missi...

Share your Custom Widgets!

When creating a UI project, you may need widgets that are not part of the TouchGFX library. To create your own graphical element, the TouchGFX team suggests using the Custom Container approach. Since TouchGFX 4.20 it is possible to export and import ...

Resolved! Graph Widget as an Oscilloscope?

Hello, I wanted to try how would TouchGFX look like in one cool application - an Oscilloscope. I checked out the Graph widget and thought to myself, I could use it for that purpose. So, I set up everything like it was explained here, and I put the AD...

PKriv.1 by Associate III
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  • 9 replies
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Programmatically access images?

How do I access image resources and change a control's background image? For example, I have a gauge with a style 0 (BITMAP_BLUE_GAUGES_ORIGINAL_GAUGE_BACKGROUND_STYLE_00_ID according to the generated code) and I want the background to change to styl...

Tnguy.3 by Associate III
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  • 3 replies
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Resolved! Questions About Animation Storage

Hi,virtual void setFrameBufferStartAddresses(void* frameBuffer, void* doubleBuffer, void* animationStorage)1, Parameters frameBuffer and doubleBuffer can generated by CubeMX, animationStorage parameters can also be generated by CubeMX ? 2, I don't us...

V.H by Senior
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  • 1 replies
  • 0 kudos