STM32 MCUs TouchGFX and GUI

Discuss STM32 and TouchGFX implementations, including configuration, debugging, and optimization.

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TouchGFX documentation feedback

We wish to always improve our documentation. The best reviews and critics always come from the people that read it, so we would like to use this post to collect your thoughts and feedbacks. Please share what you like, dislike, what you think is missi...

Share your Custom Widgets!

When creating a UI project, you may need widgets that are not part of the TouchGFX library. To create your own graphical element, the TouchGFX team suggests using the Custom Container approach. Since TouchGFX 4.20 it is possible to export and import ...

Resolved! buttonwithlabel change text

Hi there !i'm gonna to 'play' with touchgfx , and after a help from community ii'm going to make my first program. And here i'm first problem. I wanto to change the name of a button after i touch and right now i just try to wrote that :void Screen1V...

SGian.1 by Senior
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[Temporary] STM32H7B3 Eval TouchGFX Board Setup: do not update to the latest firmware package 1.9.1

The latest H7 firmware pack version 1.9.1 introduces some changes to the OSPI initialization code which causes bitmaps stored in external flash to no longer be loader/displayed correctly.If working with the TBS for the STM32H7B3 Eval board we recomme...

Resolved! Problem with video widget and FrontendApplication

On a custom screen which contains a VideoWidget, I added a button that calls a callback to go back to another screen. I switch the screen as it's suggested from ST by calling static_cast<FrontendApplication*>(Application::getInstance())->gotoHomeScre...

BDELI.2 by Associate II
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Problems with Scrollable Container and text

Hello everyone :) I've got some problems with the Scrollable Container. I created a small application based on the "Scrollable Container example". If I scroll the text, there are some issues. There is a delay between scrolling and the updated display...

MWetter by Associate III
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Simulator doesn't compile

   When starting Simulator it always fails even if I start completly fresh new project: I get the same result:In file included from C:/TouchGFX/4.16.1/env/MinGW/lib/gcc/i686-w64-mingw32/7.3.0/include/c++/bits/stl_algobase.h:66:0, ...

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manto.1 by Senior
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