I'm missing the FATFS supporting library files after adding SDIO SD card support and FATFS support in the CubeMX code generation tool within STM32CubeIDE. The funny thing is that those files are present in the project folder, just not in my project's...
I set my copy of the STM32CubeIDE to generate a hex file whenever I build my project. I want to make a portable file that I can give to other engineers so they can program their STM32F469I-DISCO devo boards for testing without having to install the f...
How do you create a graphical count-down timer in TouchGFX?Are there any example custom widgets that implement a count-down timer that I am not already aware of?It seems that the Model::tick() function's cycle time varies based on the LCD, so I am no...
Is there a way to make the built-in TouchGFX keyboard act as a numberpad? I just want a way to enter numbers, decimals, backspace, and confirm data entry. This is for the STM32F469I-Disco board.
I am having trouble with the ClickListener. I am trying to debounce the click event somehow. My first instinct is to delay and then check to see if the click is still present, but I am not sure it will work with this function because it seems that th...
I've never done a CRC on an image or what's on device memory, do you have a perferred method that you use for situations like this? I see that there is a Verify option in the programmer. I've never used it before today. I think its comparing what is ...
This is happening with a complex application designed by TouchGFX and STM32CubeIDE. We build the GUI with TouchGFX and then we edit the low level code with STM32CubeIDE.
OK, so I figured out how to make this work:void MainView::circleClickHandler(const touchgfx::Circle& c, const ClickEvent& evt)
{
if(evt.getType() == touchgfx::ClickEvent::PRESSED){
if (&c == &headCircle)
{..}
}Thanks for the tip to use...
Having trouble getting the compiler to recognize my syntax here, trying to get the ClickEventType from the ClickEvent parameter:void MainView::circleClickHandler(const touchgfx::Circle& c, const ClickEvent& evt)
{
if(evt.getEventType() == ClickEve...