STM32 MCUs TouchGFX and GUI

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Forum Posts

Join the TouchGFX contest now!

Hey everyone, for those who haven't seen the announcement in the community blog, I'm also announcing this here :) We're launching a contest focused on custom containers!  Custom containers have been a hot topic on our forum, and we love seeing the en...

TouchGFX documentation feedback

We wish to always improve our documentation. The best reviews and critics always come from the people that read it, so we would like to use this post to collect your thoughts and feedbacks. Please share what you like, dislike, what you think is missi...

Share your Custom Widgets!

When creating a UI project, you may need widgets that are not part of the TouchGFX library. To create your own graphical element, the TouchGFX team suggests using the Custom Container approach. Since TouchGFX 4.20 it is possible to export and import ...

Resolved! Array of Widgets

To customize a TouchGFX application created with the TouchGFXDesigner, I am trying to create a screen with many circles that can be updated, for that I use an array to store the circles and the circles painters, but then when I try to access the meth...

JVALL.1 by Associate III
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Resolved! Preloading a QSPI with STM32CubeIDE

I'm working on a project using an STM32H753XI MCU with a touch display. I am not currently using TouchGFX. I would like to preload images into the onboard QSPI during the project load. How do I go about doing this? I have used TouchGFX designer o...

RLein.1 by Associate III
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Resolved! Does anyone have a working example of Partial frame strategy on a STM32f407 device with an FSMC linked screen controller like SSD1963?

I am trying to get basic TouchGFX graphics working on STM32F407 over FSMC to an SSD1963 screen controller. I am getting the following errors on compile:#error "a user must call touchgfx::startnewtransfer(); once touchgfxDisplayDriverTransmitBlock(): ...