STM32 MCUs TouchGFX and GUI

Discuss STM32 and TouchGFX implementations, including configuration, debugging, and optimization.

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X-CUBE-TOUCHGFX 4.26.1 is out!

TouchGFX 4.26.1 is now out. Please follow this link to download it.This version is a patch release and includes bugfixes of issues seen on TouchGFX Designer 4.26.1 version, as well as adding support of the new STM32H5F5 and Chrom-ART 2.Please visit o...

TouchGFX documentation feedback

We wish to always improve our documentation. The best reviews and critics always come from the people that read it, so we would like to use this post to collect your thoughts and feedbacks. Please share what you like, dislike, what you think is missi...

Share your Custom Widgets!

When creating a UI project, you may need widgets that are not part of the TouchGFX library. To create your own graphical element, the TouchGFX team suggests using the Custom Container approach. Since TouchGFX 4.20 it is possible to export and import ...

Background redraw problem

Hi, i am making a project with the ST NUCLEO F401Re using a TFT display of MCUFRIEND (not so good display), and the implementation is running with touchGFX 4.22.0.The display works with data serial using 8 pins of data and 4 to control (just for cont...

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Color formats support on TouchGFX

What do those statements mean? - "The L8 formats cannot be used as framebuffer formats in TouchGFX. This is because it is not practical blend to two images in the framebuffer."https://support.touchgfx.com/docs/basic-concepts/color-formatsObviously, i...

bear2023R by Associate III
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Why my display only show startup screen and could not refresh as I add action for auto change screen when entry startup screen?

platform: STM32L4R9ZIDisplay: 320 * 360 (driver: RM69090)I have setuped action(change screen) when entered startup screen, But it does not work​. No matter what action I setup , It does not work. What should I do to debug? Thanks very much.

Billy by Associate II
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Code Generation Modifiable?

Good Day,The project I'm working on has some guidelines that I'd prefer to follow if possible. One such standard involves moving code critical to the TouchGFX around, subsequently breaking the build. Two things that I'd really like to do are: 1. Move...

JAlbr.1 by Associate III
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