STM32 MCUs TouchGFX and GUI

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Forum Posts

Join the TouchGFX contest now!

Hey everyone, for those who haven't seen the announcement in the community blog, I'm also announcing this here :) We're launching a contest focused on custom containers!  Custom containers have been a hot topic on our forum, and we love seeing the en...

TouchGFX documentation feedback

We wish to always improve our documentation. The best reviews and critics always come from the people that read it, so we would like to use this post to collect your thoughts and feedbacks. Please share what you like, dislike, what you think is missi...

Share your Custom Widgets!

When creating a UI project, you may need widgets that are not part of the TouchGFX library. To create your own graphical element, the TouchGFX team suggests using the Custom Container approach. Since TouchGFX 4.20 it is possible to export and import ...

Improving Download Speed

Hello,I am working on an application that is somewhat large and each time I upload to my Disco Board it is taking three to four minutes because all of the TouchGFX images are being re-generated and uploaded. Is there a way to only upload the code fro...

amspurge by Associate II
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  • 7 replies
  • 4 kudos

Resolved! Touchgfx include additional paths

The problem I'm facing is that the Touchgfx doesn't know anything about additional link paths that I've setting up through IDE. Steps:1. Create the project with touchgfx designer;2. In the root of the project create a folder, then add .h and .c files...

Resolved! TouchGfx 4.24 linker problem

I have just upgraded my project from TouchGfx 4.22 and on rebuild I get:(.text._ZN8touchgfx8LCD16bpp19DecompressorRGB_QOI16blitCopyARGB8888EPKhRKNS_4RectES6_h+0x31c): undefined reference to `touchgfx::paint::flushLine(unsigned long*, int)'C:/ST/STM32...

OLync.1 by Associate III
  • 5034 Views
  • 20 replies
  • 6 kudos