STM32 MCUs TouchGFX and GUI

Discuss STM32 and TouchGFX implementations, including configuration, debugging, and optimization.

cancel
Showing results for 
Search instead for 
Did you mean: 

Forum Posts

TouchGFX documentation feedback

We wish to always improve our documentation. The best reviews and critics always come from the people that read it, so we would like to use this post to collect your thoughts and feedbacks. Please share what you like, dislike, what you think is missi...

Share your Custom Widgets!

When creating a UI project, you may need widgets that are not part of the TouchGFX library. To create your own graphical element, the TouchGFX team suggests using the Custom Container approach. Since TouchGFX 4.20 it is possible to export and import ...

Resolved! Determining the current view

Suppose there are two views: "Screen1" and "Screen2". Depending on which screen is active, we want to do something (like enable or disable an interrupt). Within the Model, what is the proper way to determine which screen is active? Is there an API th...

Chandler by Associate II
  • 2016 Views
  • 6 replies
  • 0 kudos

Resolved! Process for initializing data in model.cpp

It is Value A in model.cppAttempt to initialize Value A from the model.cpp function.However, before Value A initializes, setupsrceen() in B_Screenview is executed first, indicating an incorrect value.I want to know how to initialize Value A in model....

PKunK.1 by Associate III
  • 659 Views
  • 2 replies
  • 0 kudos

Tell me how to use it simply. setBitmaps (const Bitmap & bitmapReleased, const Bitmap & bitmapPressed)

There is an image button.In Normal state, the image is displayed, and when the button is pressed, the B image is displayed.I looked at the functions to use this function. setBitmaps (const Bitmap & bitmapReleased, const Bitmap & bitmapPressed) If you...

PKunK.1 by Associate III
  • 404 Views
  • 1 replies
  • 0 kudos

Resolved! TouchGFX 4.16 with IAR / Keil working?

Hi. Downloaded the latest 4.16 TouchGFX toolchain; latest STM32CubeIDE; latest STM32CubeMX.Selected STM32F429i-DISC1 kit -> imported the Pool Lights GUI. Nothing else. Ran fine on the simulator; runs fine on the target. Generated Code. No errors. Ve...

Mon2 by Senior III
  • 996 Views
  • 4 replies
  • 0 kudos

Resolved! How do I grey out / disable a widget?

Hello,I have a use case where a custom container with a ScrollList of items need to be displayed but grey-ed out and disabled (as in not touchable) at the start of the screen transition and only becomes active once a button on the screen is clicked (...

RReta.1 by Associate III
  • 1347 Views
  • 2 replies
  • 1 kudos

Resolved! Enter the interrupt handler when stepping

Thank you for helping.environment:stm32CubeIDE Ver1.3.0TouchGFX Ver4.15.0Board: STM32F746G-DISCOWhen I step, it just enters the interrupt handlerI can't move on.With STM32F769I-DISCO, there is no such symptom.Is it a problem with the microcomputer?Pl...

Ebun.1 by Senior
  • 648 Views
  • 2 replies
  • 0 kudos

Can't properly import touchgfx project in STM32CubeMX

Hello everyone,I am currently developing a project using the STM32F49I-DISCO board.What I can already do :create a project in TouchGFX and run it on the target,create a project in TouchGFX, generate the code, import it in STM32CubeIDE and flash it to...

0693W000007BYgQQAW.png
NKieg.1 by Associate III
  • 643 Views
  • 2 replies
  • 0 kudos