STM32 MCUs TouchGFX and GUI

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2 DAYS LEFT to join the TouchGFX contest!

Hey everyone, for those who haven't seen the announcement in the community blog, I'm also announcing this here :) We're launching a contest focused on custom containers!  Custom containers have been a hot topic on our forum, and we love seeing the en...

TouchGFX documentation feedback

We wish to always improve our documentation. The best reviews and critics always come from the people that read it, so we would like to use this post to collect your thoughts and feedbacks. Please share what you like, dislike, what you think is missi...

Share your Custom Widgets!

When creating a UI project, you may need widgets that are not part of the TouchGFX library. To create your own graphical element, the TouchGFX team suggests using the Custom Container approach. Since TouchGFX 4.20 it is possible to export and import ...

handleKeyEvent() - where is it called from?

Hi,I'm working with STM32L496AG Discovery's built-in joystick and trying to understand how the Designer receives input from it (I configured a Hardware Button Trigger).By looking at the code, it seems like the following method is a dead end://Handles...

CHech.1 by Associate III
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Resolved! Changing scene in Model.cpp fails

I have a hardware trigger that needs to change a scene (think a Home button but I cannot use a hardware key event).I am trying to change the scene for days but I cannot find a working solution.The best looking solution was this: https://community.st....

starcin by Associate II
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Resolved! STM32U575 and TouchGFX ends in FaultHandler

Hello Everyone, I have a STM32U575 CPU, with a ILI9341 LCD Display, this works fine with a STM32F4, but i am upgraded my PCB to a STM32U575 and got Problems with the SPI...my main.c code: int main(void) { /* USER CODE BEGIN 1 */ /* USER CODE EN...

Sany by Associate III
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