STM32 MCUs TouchGFX and GUI

Discuss STM32 and TouchGFX implementations, including configuration, debugging, and optimization.

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TouchGFX documentation feedback

We wish to always improve our documentation. The best reviews and critics always come from the people that read it, so we would like to use this post to collect your thoughts and feedbacks. Please share what you like, dislike, what you think is missi...

Share your Custom Widgets!

When creating a UI project, you may need widgets that are not part of the TouchGFX library. To create your own graphical element, the TouchGFX team suggests using the Custom Container approach. Since TouchGFX 4.20 it is possible to export and import ...

STM32L4 and DCMI with 24bpp

Hi,I´ve done a lot of reading and testing...For some reason, its stated in both the datasheet and the DCMI application note that 24 bit per pixel formats are not supported. Trying to understand why...The DCMI is "stupid" in the sense that we only tel...

AJans.3 by Associate II
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How to add GPIO bindings to my VS Application?

I made a test project for my discovery board with TouchGFX.I needed the UI to react for a pin state change.I've seen tutorials, where a GPIO accessing function was added to the `main.c` file. Then it could be added as `extern "C"` from `Model.cpp` fi...

HTD by Senior III
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DSI Video Mode on STM32L4R9AI-EVAL using GFXMMU_Lut

I have successfully adapted a 480x480 round LCD to attach to the STM32L4R9AI-EVAL kit and can display an RGB888 image continuously, with a custom GFXMMU_Lut that reduces the required frame buffer to 558,336 bytes, and the frame buffer located in SRAM...

rgree.1 by Associate II
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