STM32 MCUs TouchGFX and GUI

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X-CUBE-TOUCHGFX 4.24.2 is out!

TouchGFX 4.24.2 is now out. Please follow this link to download it.Release details: Release date: December 18th, 2023 New TouchGFX Core Features: Added libraries for cortex M55.We're happy to share a new TBS in the TouchGFX Designer based on this co...

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TouchGFX documentation feedback

We wish to always improve our documentation. The best reviews and critics always come from the people that read it, so we would like to use this post to collect your thoughts and feedbacks. Please share what you like, dislike, what you think is missi...

Share your Custom Widgets!

When creating a UI project, you may need widgets that are not part of the TouchGFX library. To create your own graphical element, the TouchGFX team suggests using the Custom Container approach. Since TouchGFX 4.20 it is possible to export and import ...

getMCULoadPct() function

HelloI want to know the MCU Load, so I found this function McuLoad = touchgfx::HAL::getInstance()->getMCULoadPct();I call it in void Model::tick()But I always get 0, whatever I do it alwsys returns zero, so I don't think it's working well,so, how cou...

qqAnton by Senior
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Error while running GraphApplication

I am trying to implement the Graph widget ( http://sw-center.st.com/touchgfx/TouchGFX/Community/GraphApplication.zip) in touchGFX but i am getting the following error,The imported project ".\touchgfx\4.8.0\touchgfx\config\msvs\touchgfx_sdl2.props" wa...

MGous by Associate
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Scroll list with clickable items

Hello,I've created a scroll list that contains clickable items (the idea is to be able to edit them by keeping a given item selected for a certain period of time). The items received click events through a clickListener. However, it's now almost impo...

GMeur by Senior II
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Resolved! Working with Callbacks

Hi,I am trying to get a simple numpad on screen working by using callbacks, rather than virtual functions.Here is the Screen1View.cpp. #include <gui/screen1_screen/Screen1View.hpp>   Screen1View::Screen1View() : // TextClickedCallback(this, &Screen1V...