STM32 MCUs TouchGFX and GUI

Discuss STM32 and TouchGFX implementations, including configuration, debugging, and optimization.

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TouchGFX CONTEST RESULTS: Congratulations!!

Hello community!On March 18, we launched a TouchGFX Contest that had for goal for us to see our community's skills and creativity. This contest ended on May 2.We received several interesting projects, and it is now time to announce the winners! Our h...

TouchGFX documentation feedback

We wish to always improve our documentation. The best reviews and critics always come from the people that read it, so we would like to use this post to collect your thoughts and feedbacks. Please share what you like, dislike, what you think is missi...

Share your Custom Widgets!

When creating a UI project, you may need widgets that are not part of the TouchGFX library. To create your own graphical element, the TouchGFX team suggests using the Custom Container approach. Since TouchGFX 4.20 it is possible to export and import ...

How to get current screen

My application has many screens, after idle for some time, I need to show a advertisement screen.I want to implement it something like Modal dialog box to cover the whole current screen. So I need to get the current active screen, actually a containe...

shark by Senior
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  • 2 replies
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Some questions about the GFX framework

Hi @Martin KJELDSEN​ , I discovered something rather odd in GFX framework.I suddenly didn't give the GFX framework DSI_IRQHandler when I was using animation.If I restore the interrupt signal after a while,Model::tick() will disappear.The rest of th...

Jack li1 by Associate III
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  • 8 replies
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Not work function setNumberOfItems() for scrollWheel.

Hi All.Not work this code:In HPP file:class ScreenMainView : public ScreenMainViewBase{public:  ScreenMainView();  virtual ~ScreenMainView() {}  virtual void setupScreen();  virtual void tearDownScreen();  void handleTickEvent() override;protected:  ...

ANapa by Associate III
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  • 2 replies
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Can I use PSRAM as FrameBuffer in STM32L4R9?

Dear TouchGFX team,I am developing STM32L4R9 B/D including DSI video mode LCD.PSRAMOctoSPI Flashetc..I use two frame buffer in internal SRAM and one animation storage buffer in PSRAM.setFrameBufferStartAddresses((void*)FRAME_BUFFER0, (void*)FRAME_BUF...

JPark.14 by Associate III
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  • 7 replies
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STM32F746G Development Board does not work with Graphic Application for IDE, Could you advise what can be the problem?

STM32CubeIDE doesn't generate the correct code when the Grphic application option is enabled. I tried with many configurations but seems like there is not generated the correct code to have the LCD properly enabled. If you see the attached image tje ...

RCamp.1 by Associate
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  • 3 replies
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Resolved! STM32H7 DCMI to SDRAM with DMA - OVERRUN flag

Hi,I have problem (OVERRUN flag) with data transfer from DCMI to external SDRAM.I have STM32H753 which in AN5020 has architecture like this:(Application note, Digital camera interface (DCMI) for STM32 MCUs)So it has connection between DCMI and FMC vi...

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qbaj by Associate II
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  • 6 replies
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JPEG - MDMA Write/Read Transfer Error

Hi,I have error (Write/Read Transfer Error) when I'm using JPEG decoder via DMA HAL_JPEG_Decode_DMA(hjpeg ,(uint8_t *)JPEGSourceAddress ,CHUNK_SIZE_IN ,(uint8_t *)FrameBufferAddress ,CHUNK_SIZE_OUT);I don't get any interrupts from JPEG but from MDMA ...

qbaj by Associate II
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  • 0 replies
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TOUCHGFX: Animated images run not smooth

Hello,I have a little problem with an animated image at startup (logo with 6 pictures, change every 600 ms). The demo runs on an STM32F769I-DISCO.The outline and a symbol in the middle of the logo is fixed all the time, just some other parts apear wi...

H S by Associate III
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  • 6 replies
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