STM32 MCUs TouchGFX and GUI

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Forum Posts

Join the TouchGFX contest now!

Hey everyone, for those who haven't seen the announcement in the community blog, I'm also announcing this here :) We're launching a contest focused on custom containers!  Custom containers have been a hot topic on our forum, and we love seeing the en...

TouchGFX documentation feedback

We wish to always improve our documentation. The best reviews and critics always come from the people that read it, so we would like to use this post to collect your thoughts and feedbacks. Please share what you like, dislike, what you think is missi...

Share your Custom Widgets!

When creating a UI project, you may need widgets that are not part of the TouchGFX library. To create your own graphical element, the TouchGFX team suggests using the Custom Container approach. Since TouchGFX 4.20 it is possible to export and import ...

handleTickEvent enable and disable

I have an animation that the image is getting bigger by the tick. But I want that when it gets a "true" once from model , the animation gets started and continue until it gets a "false". void IgnitionOnDemoScreenView::ShowUpLogo(bool Logo, bool Fade)...

Ezgi by Senior
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Resolved! No reaction to touch

Hey!I took the working project that is generated by TouchGFX Designer as a reference and made a new project on the DISCOVERY-F469 board.I made UI with two screens. Screen1 has a button to jump to screen 2 and an animated image.After flashing the boar...

VLau by Associate III
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Resolved! Where can I find the source code of touchgfx library?

When I want to understand how touchgfx platform works, especially the operation on the framebuffer, I realize there are some functions I could not get the source code e.g. the functions swapFrameBuffers() and tick() below which seems to be defined in...

BParh.1 by Senior III
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