STM32 MCUs TouchGFX and GUI

cancel
Showing results for 
Search instead for 
Did you mean: 

Forum Posts

Join the TouchGFX contest now!

Hey everyone, for those who haven't seen the announcement in the community blog, I'm also announcing this here :) We're launching a contest focused on custom containers!  Custom containers have been a hot topic on our forum, and we love seeing the en...

TouchGFX documentation feedback

We wish to always improve our documentation. The best reviews and critics always come from the people that read it, so we would like to use this post to collect your thoughts and feedbacks. Please share what you like, dislike, what you think is missi...

Share your Custom Widgets!

When creating a UI project, you may need widgets that are not part of the TouchGFX library. To create your own graphical element, the TouchGFX team suggests using the Custom Container approach. Since TouchGFX 4.20 it is possible to export and import ...

binary font configuration is globle?

I use some ascii fonts and one chinese unicode font in my project. After I checked "binary font files" in designer v4.13, all fonts are generated as bin files.It is inconvienense to load all fonts at run time, and it even show nothing in simulater.So...

shark by Senior
  • 573 Views
  • 3 replies
  • 0 kudos

DCMI camera + Touchgfx.

Hello. I was wondering if someone tried to do this or if someone has an example of how to do this. What I want to do is take an image from a DM-CAM 130 and display it on the screen while also showing some interface close to it. I've tried adding a dc...

GAval.1 by Associate II
  • 614 Views
  • 0 replies
  • 0 kudos

How can I make software video decoding faster?

I'm using software decoding with double buffer strategy, but the decoding takes too long (about 50ms per frame).I tried to change the video frame rate to 10fps, but for a video of size 216x530 with a length of 30 seconds, the video output length is a...

ADow.1 by Associate II
  • 1523 Views
  • 9 replies
  • 0 kudos

Rotated text bugs

Hi,Seemingly the following TextArea.. widget method misreports when used with 270 degree (and probably 90 degree) text. 0 degree (and probably 180 degree) text is fine: getTextHeight. Also setBaselineY, and TextAreaWith.. setXBaselineY likewise mispo...

DKing.1 by Associate II
  • 354 Views
  • 0 replies
  • 0 kudos