STM32 MCUs TouchGFX and GUI

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TouchGFX documentation feedback

We wish to always improve our documentation. The best reviews and critics always come from the people that read it, so we would like to use this post to collect your thoughts and feedbacks. Please share what you like, dislike, what you think is missi...

Share your Custom Widgets!

When creating a UI project, you may need widgets that are not part of the TouchGFX library. To create your own graphical element, the TouchGFX team suggests using the Custom Container approach. Since TouchGFX 4.20 it is possible to export and import ...

Resolved! Weird behavior when animation

Hi,I'm working with TouchGFX with STM32F746BG, and I have an issue when there is animation.You can find a video of the problem here : https://youtu.be/X-D-NkGCN5kI also have the same issue when I add an animation between screen.At the beginning I was...

vtunr by Associate III
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  • 13 replies
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HardFault with very basic TouchGFX application

Hello everybody,I created a simple application with TouchGFX Designer (4.12.3) (a screen with a central button). My target card is SMT32h743_EVAL2 and the toolchain used is Keil uVision (5.28.0.0). I tried to load the compiled application using Keil...

ECiav by Associate II
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  • 3 replies
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Resolved! Image add problem for version 4.12.3

Hi,I am try adding image on my application with new TouchGFX Designer version. I added image in assets file in project. I can see added image to "Images" tab. But I can't see anything in project tab of widgets image selection.How can i solve this pr...

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Clicked and released signal from the same button

In TouchGFX it is possible to call a C function when a flexi button is clicked (Trigger "touch") or released (Trigger "clicked").Is it possible that the same button calls an "I_m_pressed()" function when you stay button clicked AND sends an "I_m_rele...

Long rendering time when moving two images

Hi @Martin KJELDSEN​ On a screen I want to move two large images (one has transparency). I've implemented it like in your birdgame example (with the moveto(x,y) method.Now I recognized that the animation is very slow and the rendering time is very lo...

Marco.R by Senior
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  • 14 replies
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