STM32 MCUs TouchGFX and GUI

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TouchGFX Academy launch announcement!

Dear Community, We're excited to announce the creation of the TouchGFX Academy! The TouchGFX Academy is a new place to learn TouchGFX with concrete examples and to find answers to your questions when developing your UI. It includes tutorials of cour...

TouchGFX documentation feedback

We wish to always improve our documentation. The best reviews and critics always come from the people that read it, so we would like to use this post to collect your thoughts and feedbacks. Please share what you like, dislike, what you think is missi...

Share your Custom Widgets!

When creating a UI project, you may need widgets that are not part of the TouchGFX library. To create your own graphical element, the TouchGFX team suggests using the Custom Container approach. Since TouchGFX 4.20 it is possible to export and import ...

Resolved! Drawable::setTouchable() seems to be inverted?

I googled this and found nothing, so here it goes.According to the documentation:setTouchable(true) - enables touch events.setTouchable(false) - disables touch events.This however seems to not be the case in my software. I am using TouchGFX 4.18.1 an...

GHeller by Associate III
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STM32W BLE TouchGFX

Hello everyone.I have never used the STM32W series in any project but I have used nRF52 for our and my BLE projects so many times.It is a great MCU. But we are planning to change the BLE SoC for new projects.So I wonder, is it possible to use STM32W ...

change the screen in TouchGFX

I m stunding TouchGFX with X-Nucleo-GFX01M1 with an example provided by STm.In a ScreenView.cpp I can see the following code (Im will copy only one part).void Screen1View::handleKeyEvent(uint8_t key) { if (animationState != ANIMATION_READY || ...

FTrom by Associate II
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