STM32 MCUs TouchGFX and GUI

Discuss STM32 and TouchGFX implementations, including configuration, debugging, and optimization.

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X-CUBE-TOUCHGFX 4.26.1 is out!

TouchGFX 4.26.1 is now out. Please follow this link to download it.This version is a patch release and includes bugfixes of issues seen on TouchGFX Designer 4.26.1 version, as well as adding support of the new STM32H5F5 and Chrom-ART 2.Please visit o...

TouchGFX documentation feedback

We wish to always improve our documentation. The best reviews and critics always come from the people that read it, so we would like to use this post to collect your thoughts and feedbacks. Please share what you like, dislike, what you think is missi...

Share your Custom Widgets!

When creating a UI project, you may need widgets that are not part of the TouchGFX library. To create your own graphical element, the TouchGFX team suggests using the Custom Container approach. Since TouchGFX 4.20 it is possible to export and import ...

STM32F4 Discovery with OV3640/OV5642 camera module

Posted on January 24, 2013 at 08:05Hi,I am using STM32F4 discovery board and ported STM32_Eval DCMI(From OV2640)example to work with OV3640.I used OV3640 to grab RGB image using settings from http://www.arducam.com/download/library QVGA setting. I c...

mahesh23 by Associate
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Resolved! TouchGFX. Disable/Enable touch events from Model

Hello!I need to be able to enable and disable touch screen from my GUI application. I don't want to cut the power to the touchscreen.I want my handle click functions on multiple screens to not to respond to touch events for some time after certain po...

MNema.1 by Associate III
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  • 1 replies
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Resolved! Repeat Button triggers immediately, bug or feature?

I want the user to hold a button for at least 3 seconds before it triggers its interaction. So I created a Repeat Button, because the documentation says on delay: "Delay specifies the time (ms) to wait when the button is pressed before starting the l...

ulix by Associate
  • 3374 Views
  • 5 replies
  • 7 kudos

assert(state[nextSendingBlock] == DRAWN);

My HW is NUCLEO-F446RE and X-NUCLEO-GFX01M1.TouchGFX is configured in partial frame buffer (3x1920 bytes)In the project I use FreeRTOS API CMSIS V2.The assert in question occurs randomly:assertion "state[nextSendingBlock] == DRAWN" failed: file "../M...

ALomb by Senior
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Resolved! Back/previous screen implementation with TouchGFX

I am looking to implement back button to go back to previous screen (similar to UI on a smart phone). For this,1. Need to remember current screen before a button is pressed.2. In the new screen, when a back button is pressed, programmatically change ...

BGuth.1 by Senior
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  • 7 replies
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Resolved! TouchGFX - CubeIDE - CubeMX - STM32H755

Hello,Can someone at ST provide explicit, step-by-step instructions describing in detail how to generate a project for the STM32H755 with TouchGFX running on the CM7 processor? All the posts I've seen online seem to describe ways of hacking projects ...

RichH81 by Associate II
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  • 5 replies
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Resolved! Hardware button

I have been struggling for a few days now with trying to trigger an interaction within TouchGFX (V4.23.1) via a hardware button.The board is a STM32H747i Discovery. The board bring up has been completed with a standard TouchGFX template and the touch...

MEde1_0-1708011935228.png MEde1_1-1708011989401.png
MEde.1 by Associate III
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  • 10 replies
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STM32L152 LCD programm hangs in the function LCD_Init()

hi,i am working on the STM32L and i have a problem with the lcd, no matter wich programm i am testing it's not working the programm hangs in the function LCD_Init() at : /*!< Wait Until the LCD Booster is ready */  while(LCD_GetFlagStatus(LCD_FLAG_RD...

XPeng by Associate
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  • 1 replies
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