STM32 MCUs TouchGFX and GUI

Discuss STM32 and TouchGFX implementations, including configuration, debugging, and optimization.

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TouchGFX CONTEST RESULTS: Congratulations!!

Hello community!On March 18, we launched a TouchGFX Contest that had for goal for us to see our community's skills and creativity. This contest ended on May 2.We received several interesting projects, and it is now time to announce the winners! Our h...

TouchGFX documentation feedback

We wish to always improve our documentation. The best reviews and critics always come from the people that read it, so we would like to use this post to collect your thoughts and feedbacks. Please share what you like, dislike, what you think is missi...

Share your Custom Widgets!

When creating a UI project, you may need widgets that are not part of the TouchGFX library. To create your own graphical element, the TouchGFX team suggests using the Custom Container approach. Since TouchGFX 4.20 it is possible to export and import ...

getMCULoadPct() function

HelloI want to know the MCU Load, so I found this function McuLoad = touchgfx::HAL::getInstance()->getMCULoadPct();I call it in void Model::tick()But I always get 0, whatever I do it alwsys returns zero, so I don't think it's working well,so, how cou...

qqAnton by Senior
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Extend the click-able area of a button to the left

I have a bunch of toggle buttons wich are on the leftmost area of the screen, but i need them to be selectable through the whole screen width. Is there any alternative of setWidth() function? because that sets width only from starting position to the...

Zui by Senior
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Error while running GraphApplication

I am trying to implement the Graph widget ( http://sw-center.st.com/touchgfx/TouchGFX/Community/GraphApplication.zip) in touchGFX but i am getting the following error,The imported project ".\touchgfx\4.8.0\touchgfx\config\msvs\touchgfx_sdl2.props" wa...

MGous by Associate
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  • 1 replies
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Scroll list with clickable items

Hello,I've created a scroll list that contains clickable items (the idea is to be able to edit them by keeping a given item selected for a certain period of time). The items received click events through a clickListener. However, it's now almost impo...

GMeur by Senior II
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  • 8 replies
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Resolved! Working with Callbacks

Hi,I am trying to get a simple numpad on screen working by using callbacks, rather than virtual functions.Here is the Screen1View.cpp. #include <gui/screen1_screen/Screen1View.hpp>   Screen1View::Screen1View() : // TextClickedCallback(this, &Screen1V...

Resolved! Framebuffer splitting in internal RAM

Im working on a STM32F407 MCU with an 320x240 px Display (16bit colors) connected to the FSMC. Id like to avoid using an external RAM.Is it possible to have a smaller Framebuffer located in the internal RAM? I guess it could be interesting to vary th...

JB91 by Associate II
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  • 5 replies
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