STM32 MCUs TouchGFX and GUI

Discuss STM32 and TouchGFX implementations, including configuration, debugging, and optimization.

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TouchGFX documentation feedback

We wish to always improve our documentation. The best reviews and critics always come from the people that read it, so we would like to use this post to collect your thoughts and feedbacks. Please share what you like, dislike, what you think is missi...

Share your Custom Widgets!

When creating a UI project, you may need widgets that are not part of the TouchGFX library. To create your own graphical element, the TouchGFX team suggests using the Custom Container approach. Since TouchGFX 4.20 it is possible to export and import ...

Clicked and released signal from the same button

In TouchGFX it is possible to call a C function when a flexi button is clicked (Trigger "touch") or released (Trigger "clicked").Is it possible that the same button calls an "I_m_pressed()" function when you stay button clicked AND sends an "I_m_rele...

Long rendering time when moving two images

Hi @Martin KJELDSEN​ On a screen I want to move two large images (one has transparency). I've implemented it like in your birdgame example (with the moveto(x,y) method.Now I recognized that the animation is very slow and the rendering time is very lo...

Marco.R by Senior
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Adding Touchgfx remove code for Timer3

Hi,I am using STM32F778AI and I use PC7 as PWM generation . When I added TouchGFX it stopped generating code for Timer 3 and if I remove Timer 4 it cannot be added with the same reason.Any help ?Thanks!!David

davidra7 by Associate II
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Resolved! How do I get the active screen from the model

I'd like to only update variables, which are shown on the current screen. How do I get the current screen in a switch case structure, in the model::tick() function. I tried to alter the tick function to get the currentScreen parameter from the Fronte...