STM32 MCUs TouchGFX and GUI

cancel
Showing results for 
Search instead for 
Did you mean: 

Forum Posts

X-CUBE-TOUCHGFX 4.24.2 is out!

TouchGFX 4.24.2 is now out. Please follow this link to download it.Release details: Release date: December 18th, 2023 New TouchGFX Core Features: Added libraries for cortex M55.We're happy to share a new TBS in the TouchGFX Designer based on this co...

OsmanSOYKURT_0-1734955106312.png

TouchGFX documentation feedback

We wish to always improve our documentation. The best reviews and critics always come from the people that read it, so we would like to use this post to collect your thoughts and feedbacks. Please share what you like, dislike, what you think is missi...

Share your Custom Widgets!

When creating a UI project, you may need widgets that are not part of the TouchGFX library. To create your own graphical element, the TouchGFX team suggests using the Custom Container approach. Since TouchGFX 4.20 it is possible to export and import ...

Segmentation fault in screen transition

The application has 3 screens(say A, B , and C). Here is a summary of a behavior that is showing up in the simulator:Transition from A --> B, B-->A work fineTransition from A --> C, C-->A work fineTransition from B-->C works fineHOWEVER, C-->B gives ...

RMoha.2 by Associate II
  • 480 Views
  • 1 replies
  • 0 kudos

touchgfx does not swap the framebuffer

the project from designer is running correctlythen,i open the .ioc with cubeMX, select the option <generate peripheral intialization as a pair of .c/.h files per periphreal >,and re-generated the code , in running, the screen display nothing and chec...

zaric by Associate II
  • 1111 Views
  • 8 replies
  • 0 kudos

TouchGFX, rendering bug with big glyphs

HiI'm using a big font size (let's say 400), and glyphs are not refreshed correctly when partially invalidated. It's like the wrong part of the glyph data is copied to the framebuffer.I've attached a minimal project that shows the bug. All is done th...

Gom by Associate II
  • 775 Views
  • 5 replies
  • 0 kudos