STM32 MCUs TouchGFX and GUI

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TouchGFX Academy launch announcement!

Dear Community, We're excited to announce the creation of the TouchGFX Academy! The TouchGFX Academy is a new place to learn TouchGFX with concrete examples and to find answers to your questions when developing your UI. It includes tutorials of cour...

TouchGFX documentation feedback

We wish to always improve our documentation. The best reviews and critics always come from the people that read it, so we would like to use this post to collect your thoughts and feedbacks. Please share what you like, dislike, what you think is missi...

Share your Custom Widgets!

When creating a UI project, you may need widgets that are not part of the TouchGFX library. To create your own graphical element, the TouchGFX team suggests using the Custom Container approach. Since TouchGFX 4.20 it is possible to export and import ...

TouchGFX Code generating error

TouchFGX Ver : 4.15.0Target Board : STM32f7508 DiscoveryAt startup and when I pressed "Run Target" or "Generate Code" the program shows://--------------------------------------------------------------------------------------------

HCheo.1 by Associate II
  • 650 Views
  • 3 replies
  • 1 kudos

Text Area flicker

Hello,I'm using an STM32F7508-DK, with a project generated by TouchGFX Designer 4.15. I have a Graph and a Text Area on screen with a wildcard that gets updated from Model::Tick() every frame, so this is my code:Model.cpp:void Model::tick() { model...

MMoln.1 by Associate
  • 326 Views
  • 1 replies
  • 0 kudos

XSemaphoreTake undefined

I follow the youtube tutorial and perform this. ​https://www.youtube.com/watch?v=bCppZf8FKYg&feature=share​B encounter the xSemaphoreTake undefined.Any ST Community or pro able help. ​./touchgfx/gui/src/model/model.cpp(18): error: #20: identifier "xS...

KLau.1 by Associate II
  • 697 Views
  • 4 replies
  • 0 kudos

Garbage in framebuffer

Good afternoon to everyone!I have some problem with flushing or rendering.My settings:partitial framebuffer, 4 bloks, 16bpp, 32000 block size;internal RAM for framebuffer;use DMA2D and DMA2 for FMC (STM32F469);Problem - after start UI if we press "Re...

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EHay.1 by Associate III
  • 780 Views
  • 5 replies
  • 0 kudos

Multiple circles display leads to frame rate drop

Hello,Still me with my STM32H7 and my touchGFX project !I'm trying to do an animation with 3 circle whose radius are increasing. The problem is that when the 3rd circles animation (ie its radius is increasing) starts, the frame rate drops.Here is the...

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AJT by Associate III
  • 829 Views
  • 5 replies
  • 0 kudos

[STM32F769] Hang-up inside setLanguage function in flashing(burning) mode, but working ok in debug mode.(with flash : M29W128GL)

My board(custom board) hang-up while init(setLanguage function) after burning image to flash. In debug mode(debug->run target), board is working ok. Here's the hang-up point://Texts.cppcurrentLanguageIndices = staticLanguageIndices[id];sprintf(dbgbuf...

Phyo .1 by Associate II
  • 359 Views
  • 1 replies
  • 0 kudos