STM32 MCUs TouchGFX and GUI

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Forum Posts

Join the TouchGFX contest now!

Hey everyone, for those who haven't seen the announcement in the community blog, I'm also announcing this here :) We're launching a contest focused on custom containers!  Custom containers have been a hot topic on our forum, and we love seeing the en...

TouchGFX documentation feedback

We wish to always improve our documentation. The best reviews and critics always come from the people that read it, so we would like to use this post to collect your thoughts and feedbacks. Please share what you like, dislike, what you think is missi...

Share your Custom Widgets!

When creating a UI project, you may need widgets that are not part of the TouchGFX library. To create your own graphical element, the TouchGFX team suggests using the Custom Container approach. Since TouchGFX 4.20 it is possible to export and import ...

Resolved! TouchGFX not downloading

Hi,I tried downloading TouchGFX but even after following the instructions and using the same browser and validating the email and using the same browser, it displays the message below. Where else can I download the latest TouchGFX from?Also:- what is...

Ricko_0-1737632746124.png Ricko_0-1737632974208.png
Ricko by Senior III
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  • 2 replies
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Resolved! Issue with Vector Renderer and Memory Allocation

 Hello everyone,I am trying to use the Vector Renderer to draw lines because it utilizes GPU2D, which offers faster rendering compared to the Canvas. Below is the code I am using for this purpose: void TestWidget::draw(const touchgfx::Rect& invalidat...

TerZer by Associate II
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  • 1 replies
  • 0 kudos

TouchGFX

HI,I have a Touch GFX-based application with External Quad SPI flash integrated for Assets, such as images and font. The Application code has more than 150 Screens Due to this internal flash is running out of memory, Even though we are using 0s optim...