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Warning : current language does not match this frame.

rozeelc
Associate II

Hello,

I'm currently learning how to use an STM32H7B3I-EVAL, I'm just starting out. I'm trying to debug a simple TouchGFX project with only a slider with STM32CubeIDE.

The problem is that when debugging I get a warning:

Warning: the current language does not match this frame. 
set *(int *)0xE000EDFC=*(int *)0xE000EDFC|0x7F0

rozeelc_0-1722852603717.pngrozeelc_1-1722852621598.pngrozeelc_2-1722852649629.png

rozeelc_3-1722852670825.png

I use : TouchGFX 4.20

           CubeIDE 1.9

Does anyone have an explication please?

13 REPLIES 13

Hello,

In my screen1 I use a “Swipecontainer”. I create 64 pages in the Swipecontainer and in each page I put my customcontainer. The problem is that when I create my 64 pages, my screen doesn't display anything (ESP32H7B3I-EVAL). 

Do you know how I can solve this problem?

Best regards, 

 

 


@rozeelc wrote:

The problem is that when I create my 64 pages, my screen doesn't display anything (ESP32H7B3I-EVAL). 


I think you meant STM32H7B3I-EVAL instead of "ESP32H7B3I-EVAL". Beside that, I highly suspect the memory size that is occupied by your screen that contains the Swipe Container. Having 64 pages filled with custom containers certainly takes a lot of space, probably larger than the allocated heap in the internal RAM.
I suggest either changing your application design so that you avoid having 64 pages in a single screen, or trying to increase the heap size, so the screen can fit in the memory. 

Mohammad MORADI
ST Software Developer | TouchGFX

Hello,

I've increased the heap allocation

 

rozeelc_0-1724059729441.png

 

but it doesn't change anything. The container is displayed until page 53

rozeelc_2-1724059795234.png

but after that the swipe container page is empty.

rozeelc_1-1724059770361.png

I tried to do the same thing for flash memory : 

rozeelc_4-1724059944941.png

I also changed the buffer value for the screen :

rozeelc_3-1724059878023.png

Do you have any solutions, please?

I'm really sorry, but I'm out of ideas :(

Could you please try changing your application architecture, so you can use another screen to accommodate more sliders? 

Mohammad MORADI
ST Software Developer | TouchGFX