TouchGFX use of wild card??
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‎2023-01-29 6:54 AM
Accepted Solutions
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‎2023-01-29 11:30 AM
Simply add to screen textarea with wildcard fill required parts and generate code
in base file you will see syntax definition and in your code use same with your invention
Unicode::snprintf(informationTextAreaBuffer1, INFORMATIONTEXTAREABUFFER1_SIZE, "%d", randomLineSpacing);
informationTextArea.invalidate();
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‎2023-01-29 6:59 AM
How do I update screen using a wild card. ST docs suggest starting with this:
That file is write protected and does not appear to help. I guess using wild cards is easy.. but how?
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‎2023-01-29 11:30 AM
Simply add to screen textarea with wildcard fill required parts and generate code
in base file you will see syntax definition and in your code use same with your invention
Unicode::snprintf(informationTextAreaBuffer1, INFORMATIONTEXTAREABUFFER1_SIZE, "%d", randomLineSpacing);
informationTextArea.invalidate();
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‎2023-02-01 7:14 AM
Hi.. Thanks for your reply. I am slowly getting there. I think half my problems were/are learning how to use FREETOS. Thanks again.
