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Dear ST Developers, I think, that my problem is your bug

EEuge
Senior

Hello!

Problem is described here https://community.st.com/s/question/0D53W00000YU9O3SAL/loading-object-code-error

I try to find reason of problem by creating new clear project.

I created project in cubeMX 6.1.1, configured SDRAM, LTDC, QSPI, DMA2D

Than I added to H743.SCT this section

LR_EROM1 0x90000000 0x2000000  {    ; load region size_region
 ER_EROM1 0x90000000 0x2000000  {  ; load address = execution address
*.o (ExtFlashSection)
 ;*.o (TextFlashSection)
*.o (FontFlashSection)
  }
}

Keil project downloading and startin without any problems

This project is here https://cloud.mail.ru/public/uUgS/jxTK5fmg1

NEXT STAGE

0693W000008G1yaQAC.png 

Than I edit project in TouchGFX editor, add one button, generate code, and build it in KEIL.

Than I download it to flash.

Then starting debug I get error, on this stage

0693W000008G1zEQAS.jpg 

this error

0693W000008G1zTQAS.jpg 

this error is not occured when I delete from H743.sct this code

LR_EROM1 0x90000000 0x2000000  {    ; load region size_region
 ER_EROM1 0x90000000 0x2000000  {  ; load address = execution address
*.o (ExtFlashSection)
 ;*.o (TextFlashSection)
*.o (FontFlashSection)
  }
}

But I need this code for keep pictures in QSPI.

HERE IS MODIFIED PROJECT

https://cloud.mail.ru/public/sw7P/yqm4vR2Wd

Please, anybody, who have H743 board, please, try to download both projects an answer me - what reason of problem?

25 REPLIES 25
MM..1
Chief III

This question is into KEIL support and not ST bug. But i mean KEIL is good, but for example debug with more configs is impossible, attach to running MCU is one miracle and price for unlock is ...

You need to select a Flash Algorithm for the external QSPI Flash

0693W000008G2MDQA0.jpg

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Up vote any posts that you find helpful, it shows what's working..
EEuge
Senior

No!

IT is TouchGFX problem.

If I set TouchGX off in CUbeMX - problem disappeared.

Sorry , when you turn it off, sections ExtFlashSection... is empty = problem disappeared.

***Edited by Moderation: please refrain from using any and all language that may be considered inflammatory or insulting, as described on our Ground Rules of Participation***

"when you turn it off, sections ExtFlashSection... is empty = problem disappeared."

Really? YOu really think, that I so stupid?

After setting touchgfx off, I set ExtFlashSection to *.SCT MANUALLY!!!!!

I add

LOCATION_PRAGMA("ExtFlashSection")
KEEP extern const unsigned char _blue_buttons_round_edge_small[] LOCATION_ATTRIBUTE("ExtFlashSection") = // 170x60 ARGB8888 pixels.
{
    0x00, ...................
}

But problem (if touchgfx is off) not appears!

If you so clever - can you create simple project, add to it touchgfx with one button, and try to start on KEIL?

MM..1
Chief III

Sorry your example lines result

..\main.c(39): error:  #77-D: this declaration has no storage class or type specifier
  KEEP extern const unsigned char _blue_buttons_round_edge_small[] = {    0x00, 0X05 };
..\main.c(39): error:  #65: expected a ";"
  KEEP extern const unsigned char _blue_buttons_round_edge_small[] = {    0x00, 0X05 };

when i remove KEEP result warning extern have init, and when i remove extern compile ok,

but optimizer remove it from link when is not used...

i use this syntax

const unsigned char _blue_buttons_round_edge_small[] __attribute__((section ("ExtFlashSection"))) = {    0x00, 0X05 };
 

result to this

compiling main.c...
linking...
.\OUT\test.sct(21): warning: L6329W: Pattern *.o(ExtFlashSection) only matches removed unused sections.

Romain DIELEMAN
ST Employee

Hi,

I havent downloaded you project (not really allowed to, shady link), could you give more info on how you configured TouchGFX in your project ? If you look at the application template available in TouchGFX Designer for the H747-eval, you can see in the folder /projectName/TouchGFX/target files that we have set ourselves. Those are not generated by TouchGFX Generator. There are more steps involved than just setting it in CubeMX.

/Romain

.....

How it is difficultly...

Look:

I've attached CUbeMX project.

I ask somebodyx who have CubeMX+Keil+TouchGFX Designer to do next:

  1. Generate project for Keil from CubeMX project
  2. Open TouchGFX project in TOuchGFX Designer and add one button
  3. Build project in Keil
  4. Run project with debugger

Please....