Hi,This is using the STM32H7S78-DK.So I have a stm32cubeide project containing two sub projects1. `STM32H7S78-DK_Appli`2. `STM32H7S78-DK_Boot``STM32H7S78-DK_Boot` is not changing, code changes are in `STM32H7S78-DK_Appli`.The only way I can find to d...
Hi Guys,This is driving me mad!So this works perfectly echoing characters via uart8: int ch = 'A';
while (1)
{
HAL_UART_Transmit(&huart8, (uint8_t *)&ch, 1, 0xFFFF);
HAL_UART_Receive(&huart8, (uint8_t *)&ch, 1, 0xFFFF);
} Now if I have getchar ...
Hi Guys,So this is with a TouchGfx Cube v6.7.0 generated project with FW 1.11.0I have added OpenAmp via Cube and based the code I am adding on the old PingPong example.The following line fails with -2005 (RPMSG_ERR_BUFF_SIZE):int32_t status = OPENAMP...
So here Usart1 is shared in the code generated though we have defined in the CM7 and CM4 main.c files:UART_HandleTypeDef huart1;The uart is setup in the CM4 main:static void MX_USART1_UART_Init(void)
{
/* USER CODE BEGIN USART1_Init 0 */
/* U...
There is an advantage of the ioc editor in STM32CubeIde, it actually works on Macs.The standalone STM32CubeMX refuses to start unless you give it full superuser Disc Access, something I guess most people are unwilling to do as there is no way a norma...
Will multi project boards ever be supported using this extension and cmake, currently the cmake and makefile options are greyed out in STM32CubeMX?STM32H7S78 is an example.ThanksAndy
Still not fixed!st-stm32cubeclt_1.15.0_20695_20240315_1429-macosx_x86_64.pkg is still not signed!Stm32CubeMX needs full disk access to run even though it runs fine in STM32Ide.All in all it is just really poor.
One other thing I did not realise is the Vector Graphics stuff is missing from the STM32H7R7/S7One interesting thing though is the SVG rendering seems to be using some hardware help, or is maybe just much more efficient.Taking a SVG for a 150x150 squ...