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Why does the Framebuffer gets corrupted in PortraitMode (STM32L4R9 Discovery Kit)

Joerg H
Associate

I have a STM32L4R9 Discovery Kit with a round 390x390 display. But I am not able to get the kit running with portrait display orientation. Neither static or dynamic during runtime.

To minimize side affects I just made small demo app in touchgfx with just a SwipeContainer and two images. As soon as I configure the display to portrait the framebuffer gets coruppted.

  • touch is working and also fitting the orientation
  • lower 2/3 of the display do not change, just showing crap
  • upper third change accordingly to swipe gestures, but only showing image in a destroyed manner

0693W000000UyFQQA0.jpg

Any suggestions to solve the problem are highly appreciated.

best regards

joerg

1 REPLY 1
Alexandre RENOUX
Principal

Hello,

Did you solve your problem ?

Why do you need portrait mode on a round display ?

/Alexandre