2019-07-15 08:53 PM
2019-08-08 07:03 AM
Hi @Mrohi,
Currently we do not support TouchGFX on MacOS. The Designer is supported on Windows alone and the tools that generate code for fonts and images are supported on windows and Linux. Even if the tools are relatively easy to port, the designer is not. Your only option is to use Cube IDE to generate your project on MacOS and then hand it over to a Windows VM, currently.
/Martin
2019-08-08 07:03 AM
Hi @Mrohi,
Currently we do not support TouchGFX on MacOS. The Designer is supported on Windows alone and the tools that generate code for fonts and images are supported on windows and Linux. Even if the tools are relatively easy to port, the designer is not. Your only option is to use Cube IDE to generate your project on MacOS and then hand it over to a Windows VM, currently.
/Martin
2019-08-08 09:50 AM
2019-08-08 12:27 PM
No problem. Hopefully in the future TouchGFX will be completely cross platform.
/Martin
2020-10-15 08:36 AM
Any update on TouchGFX Designer on MacOS ?
I'm using CubeIDE on MacOS and its a real pain to switch to a Windows machine for Designer.
2020-10-15 09:48 AM
any one can help for Install cube programer on Mac . I tried but can't see dmg file in download. thanking you.
2020-10-16 01:24 AM
TouchGFX Designer is not supported on MacOS. It is not on our roadmap unfortunately.
2020-11-04 06:26 AM
Very bad!
Can't run on Mac in the near future?
We'll have to look for another manufacturer ...
2020-11-05 02:16 AM
Not in the "near near" future anyway :) Runs fine in a VM on Mac, though.
Good luck!
2021-08-02 03:59 AM
In my use case we bought a windows pc for one programmer to use touchgfx and the other programmers have to just build the project ,we can simply unignore the generated files and put them on the repository but that soemtimes is painfully slow , can someone on mac or linux build a cubemx+touchgfx project without windows ? (No need for the whole designer, just a cross platform code generation step)