2019-07-15 8:53 PM
2024-03-12 11:17 AM
Open the File / Open Projects from File System... menu item and use the Directory... button to navigate to the root folder for the Designer project.
That should give you the option to "Import as" the STM32CudeIDE project that was created.
2025-05-14 2:31 PM
Hi, any update for mac os users?
2025-08-26 12:46 AM
Really bad news !!!
2025-08-26 12:47 AM
But windows is a pain by itself !
2025-10-15 10:47 PM
Weak sauce. Pull it together and get it cross platform already. We run teams of developers, lots gravitate to MacOS or Linux.
All the other STM32 projects I've run to production, exactly zero needed a whole separate VM just to be able to run one tool in the chain .. for GUI development.. which is usually cross platform to begin with.. which sounds tremendously dumb. "Sorry! for the HMI project, it doesn't use any of the existing dev environment - go spin up a whole new machine just to run the one app!"
You're making a great case for pushing TouchGFX to irrelevancy, and using actual cross platform tools like LVGL.
Why did ST buy a tool to integrate into the development environment, not fully integrate it, and then let it languish?
You can't even find TouchGFX code examples in your own GitHub repos.. for the example boards. Got a STM32U5 DK2, and apparently it's unsupported by ST.. no code examples for the thing it's supposed to do best - HMI.
What's going on over there? Seems like a mess from out here.