2021-02-25 07:28 PM
I can navigate to that from right click and go to declaration. On converting to C++ it starts to give other issues.
2021-02-25 11:21 PM
Hello @Community member
Could you please share your ioc file to check your case?
Thanks,Khouloud
2021-02-26 02:41 AM
2021-03-01 08:11 AM
Hello @Community member
You're right, issue reproduced and it will be fixed.
Thank you for raising this problem to our attention :)
Khouloud
2021-03-10 07:38 AM
...same here.
Do you know when the update will be out to fix this bug?
Note: If you are select "c++" as target language, the bug is gone...
2021-03-25 08:59 PM
Do we have a proper work around without selecting c++ as he Target Language?
2021-03-26 08:08 AM
Fact is TouchGFX usage is requiring C++
2021-07-19 03:43 AM
BGerb.1 Do you mean we need to reconstruct project from scratch with target language C++. Is there no other way to configure linker? if so please share. I am also facing the same issue: Here is the build:
/../TouchGFX/App/app_touchgfx.c:29: undefined reference to `touchgfx_init'
collect2.exe: error: ld returned 1 exit status
make: *** [makefile:86: TEST_MAX_AI_430.elf] Error 1
"make -j8 all" terminated with exit code 2. Build might be incomplete.
2021-07-27 02:52 PM
any solution please, I'm facing the same problem.
2021-08-26 07:43 AM
Same bug here. Here's my notes for the workaround which works great at least until this gets resolved.
Steps needs to be followed in the order below... I've numbered them to help with that.
Step 1: Create a New STM32CubeIDE Project
1) In STM32CubeIDE > File > New > Select Part Number > Next > Set ProjectName > Click Finish
2) Enable SYS > Serial Wire (other configs can be made later)
3) Save and close ProjectName.IOC
4) Build Project (Compiling should be successful!)
Step 2: Add TouchGFX 4.17 to the Project
5) Open ProjectName.IOC > Enable CRC > Software Packs > Select Component > TouchGFX 4.17
6) Expand Software Packs > Enable Graphic Application > *LEAVE ALL TouchGFX SETTINGS TO DEFAULT*
7) Save and close IOC *DO NOT BUILD THE PROJECT *
Step 3: Generate TouchGFX 4.17 Templates
8) Double-click on \TouchGFX\ApplicationTemplate.touchgfx.part
9) Select "Blank UI" > Click red Import button > Click Generate Code > Close Designer using the X
Step 4: Clean & Compile Project
10) Right-click ProjectName > Select "Clean Project"
11) Right-click ProjectName > Select "Build Project" (Compiling should be successful at this stage!)
Step 5: ToughGFX Configurations and Code generation
12) Open ProjectName.IOC > Software Packs > TouchGFX > Set Screen Resolution e.g. 240x240, etc
13) Double-click on \TouchGFX\ApplicationTemplate.touchgfx.part, Click Generate Code > Close Designer using the X
14) Right-click ProjectName > Select "Clean Project"
15) Right-click ProjectName > Select "Build Project" (Compiling should be successful at this stage!)
done!
Note: If Partial Buffer is required and selected in the TouchGFX configs:
16) Move attached "TouchGFX_DataTransfer.h" and "TouchGFX_DataTransfer.c" into the \TouchGFX\target\ folder
17) CLEAN PROJECT and Build Project