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OpenGL context for drawing w/shaders

NMayf.1
Associate

I’m new to the stm32mp1, I’m struggling to figure out how to get SDL2 working with OpenGL on the platform. I can create a window with SDL, but if I try to create an opengl window, I get a runtime error that GTX is not supported.

I should note that my goal is actually to get an opengl context for drawing, SDL is not a hard requirement.

Are there any existing examples to get something like that working?

1 REPLY 1
Enitalp
Associate

Did you managed to find the solution, i'm not even there yet. how did you manage to have SDL2 compiled.