2021-07-01 04:10 AM
Hi Everyone,
If you haven't noticed by now, X-CUBE-TOUCHGFX 4.17.0 is out, available from STM32CubeMX 6.0+ and from st.com as a zip (Also installable through STM32CubeMX).
Here is the documentation for 4.17.0: https://support.touchgfx.com/
Main features:
You can see all the bug fixing and improvements in the changelog.
KNOWN ISSUES:
If you wish to use L8 images in 16-,24- or 32bpp configurations, for some RTOS you will need to remove the OSWrappers::taskYield() function call in the DMA2D file templates of the X-CUBE installation (FreeRTOS from CubeMX works OK):
while ((READ_REG(DMA2D->FGPFCCR) & DMA2D_FGPFCCR_START) != 0U)
{
// OSWrappers::taskYield();
}
/Romain
2021-08-03 02:35 AM
TouchGFX 4.17 UI is WORSE than 4.16.
Why are you spending 6 months to make the product worse for no reason? You now completely disregard all problems in forums.
1-2 years ago this project was promising (good features, quick support), but you have obviously changed your management to something awful (+1 month support time, not improving product).
2021-08-03 05:30 PM
Hi Jonathon,
Sorry for the late reply I have been busy with work.
Cheers for the thread link, it was definitely a pathing issue, I was looking at in the MCU GCC Linker and had the Windows C:/ pathing generated from TouchGFX to the touchgfx-float file when I generated the project in Parallels Windows but didn't think anything of it until I realised I was on my Mac's CubeIDE and that C:// pathing didn't exist anymore. Haha I felt so blind it was there right in front of me.
All works now, I can debug my touchgfx project in Mac CubeIDE on M1, with the project existing on my Mac side instead of inside Parallels.
Regards,
Joe.
2021-08-09 01:40 AM
Thanks for reporting these.
1 and 2 will be fixed in next version.
2021-08-09 06:36 AM
I'd like to report major performance issue with 4.17.
Both Texts and Images lists are beyond slow, rendering a scrolled page takes around 2 seconds. On version 4.16 there's still some lag but is bearable (the project has 430 Texts & 205 Bitmaps).
This many texts makes navigation impossible without any kind of sorting & filtering, so a simple search box for the texts & bitmaps would make this part of the Designer much more usable.
I second for improving the contrast of the UI, the light theme is a step in the right direction, but a bit more dark text would be nicer.
As an overall, we're pretty happy with the product, keep up the good work!
2021-08-30 12:43 AM
Hi,
Digging this up a bit, we are currently working on creating a TBS (new name for AT) for the STM32H745. We are also struggling a bit :grinning_face_with_sweat: so it might take a few more weeks unfortunately.
/Romain
2021-08-30 12:47 AM
Hi,
Thank you for those feedbacks. The issues reported are known issues which will be fixed.
As it is a re-design of a software I would advise to stick to TouchGFX Designer 4.16.1 until the release of TouchGFX 4.18 or 19 if the current version does not meet your needs, until those problems are fixed.
/Romain
2021-08-30 12:49 AM
Hi,
Thank you for reporting this. It is a known and really annoying issue we are working on, which should be fixed in TouchGFX 4.18
/Romain
2021-09-15 12:54 AM
Hi,
I want to make a gui template for TouchGFX 4.17.0. Before this version following this link https://support.touchgfx.com/docs/development/scenarios/scenarios-create-at , instead of TGAT, I wrote TGUI and it worked. However, I'm doing same thing for 4.17.0 and I can't see my template in examples. What could I do?
2021-09-15 01:38 AM
Hi,
It should still work, nothing has been changed. Could you share your JSON file ? Or maybe even share your tpa if not confidential so that I can try to replicate it.
/Romain
2021-09-21 07:18 AM