TouchGFX 4.17.0 Build STM32H747 Demo failed. How to solve it? Thanks.
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‎2021-08-22 1:46 AM
Compiling ASM STM32CubeIDE/CM7/Application/User/Startup/startup_stm32h747xihx.s
process_begin: CreateProcess(C:\TouchGFX\4.17.0\env\MinGW\msys\1.0\bin\sh.exe, C:/TouchGFX/4.17.0/env/MinGW/msys/1.0/bin/sh.exe -c "# @echo CM7/TouchGFX/build/STM32H747I_DISCO/CM7/TouchGFX/gui/src/game2d_screen/Game2DView.o
........................
......................... CM7/TouchGFX/build/STM32H747I_DISCO/Common/Src/system_stm32h7xx_dualcore_boot_cm4_cm7.o", ...) failed.
make (e=87): �?�数错误。:parameter error…
make[3]: *** [CM7/TouchGFX/build/bin/target.elf] Error 87
make[2]: *** [generate_assets] Error 2
Failed
make[1]: *** [all] Error 2
make: *** [flash] Error 2
gcc/makefile_cm7:363: recipe for target 'generate_assets' failed
make[2]: Leaving directory 'c:/TouchGFXProjects/MyApplication_4'
Makefile_cm7:49: recipe for target 'all' failed
make[1]: Leaving directory 'C:/TouchGFXProjects/MyApplication_4/gcc'
../../gcc/Makefile:10: recipe for target 'flash' failed
Failed
- Labels:
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STM32H7 Series
-
TouchGFX
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‎2021-08-23 3:44 PM
Hello Ltony.1,
What IDE are you using ? (TouchGFX Designer directly, IAR, CubeIDE, Keil ?)
/Alexandre
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‎2021-08-23 7:25 PM
Thanks!
IDE: TouchGFX Designer directly.
The demo Knight Hits Zombie Game is OK.
​
Build the demo TouchGFX Demo2 failed.
Does the TouchGFX IDE 4.17.0 not support SPI Flash? (I built the Demo2 using 4.16.x and run on 747-Disco board successful.) The TouchGFX Demo2 needs external SPI Flash.
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‎2021-08-23 7:57 PM
Hello Ltony.1,
I don't have the H747 board with me but I can still compile and I have no problem.
I see a difference between the default config and your config. Did you change something ?
/Alexandre
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‎2021-09-09 4:30 AM
Hi,
I tried to run the demo on a STM32H747 disco board, it compiles but does not run on target. Could you share your error message to make sure we face the same ?
/Romain
