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QT or Touchgfx support for STM32H7S7L8 or STM32U5G9J?

Shivani
Senior
Hi,
 
We are examining to use either STM32H7S7L8 MCU or STM32U5G9J for a project involving fairly involved graphics, requiring smooth animation and effects such as frame rotations, vertical and horizontal moving scales.  
 
Are either of the above a good choice for such application?
How far does TouchGFX graphics framework library support the graphics mentioned above?
Are there significant new features available in TouchGFX 4.24 to support animation effects such as frame rotations etc.?
 
One of the reasons to examine the above MCUs is that they include advanced graphics accelerators (Neochrom and Vector graphics)? Can the TouchGFX graphics take advantage of the new graphics capabilities of these MCUs?
 
How is the QT support for these MCUs, in case we want to examine QT in place of Touch GFX?
 
Any help on this would be much appreciated.
 
Thanks
 
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Regards,
Shivani Elavena
1 REPLY 1

Hello @Shivani ,

Both of the MCUs that you mentioned are excellent choices for graphics since they both support the Neo-Chrome accelerator. TouchGFX already have board setups ready for STM32H7S78 DK and STM32U5G9J DK2 to start developing your GUI as fast as possible, and Neo-Chrome is fully supported. 

Board Setup for STM32H7S78 DKBoard Setup for STM32H7S78 DK

Board Setup for STM32U5G9J DK2Board Setup for STM32U5G9J DK2

Here you can read about the new features of TouchGFX 4.24.0

And about the frame rotation, I'm not sure exactly what you would like to achieve, but TouchGFX only supports display in portrait and landscape (so, 90-degree rotation).

Unfortunately, I don't have enough information about the state of QT, therefore I can't help with that. 

Best regards,

Mohammad MORADI
ST Software Developer | TouchGFX