HardFault after function call touchgfx::OSWrappers::signalVSync()
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‎2021-04-05 9:40 PM
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‎2021-04-05 10:30 PM
Resizing the screen 128 110 stops crashing HardFault!
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‎2021-04-05 10:30 PM
What could be the problem?
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‎2021-04-06 12:23 AM
Hello VKost.3,
Hardfault is good to have to some extent because it's a quite straight-forward issue.
This is mostly triggered when you are trying to access some memory space that you are not supposed to access.
Try to look in that direction. Is there any arrays or memory you have not sized correctly ?
(Btw I believe your framebuffers start address are correct in terms of size)
/Alexandre
