2025-03-27 1:52 PM
The CubeIDE linker doesn't seem to work properly... Any help would be greatly appreciated. ST Employee help?????
1- In the UserStartup.c, I call lv_init();
2- After compiling, it says it cannot find lv_init()
3- I see that the file lv_init.c file got compiled (lv_init() is defined in that file) - the object file was created lv_init.o
4- It seems the linker cannot find that file....
Is there a limitation on the number of files the linker can handle?
2025-03-27 3:09 PM
The linker in the toolchain of CubeIDE has no limitations. The file lv_init.c indeed seems to be compiled. Try to double check why lv_init.o is not linked or the required functions in it are not found. Bug in the linker is unlikely. Bugs of this kind usually occur between the chair and keyboard ))
2025-03-27 3:47 PM - edited 2025-03-27 3:53 PM
Hi @Pavel A.
I'd be really happy if the bug is between the chair and keyboard, but things seem to be pointing to the compiler. Also, in the pre-compiler, there seems to be a problem with the includes.
In one file (early on in the compile), it has no problem finding the "#include "lvgl.h" file. as the 6 min compilation continues, files compiled later with the same "#include lvgl.h" generates and error: "Cannot find include file"
If I change the "#include "lvgl.h" to the real path, and not using the include search path, then the file compiles... To me this looks and sounds like a compiler limitation....
Also, there seems to be a limitation to the number of SRC directories defined in CubeIDE (max 10). Most were autogenerated by CubeMX. I know this is a large compile and we are definitely pushing the limits of the IDE.
2025-03-27 4:14 PM
What is the CubeIDE version and STM32? Is any antivirus (or worse) installed? Are you by chance low on disk space?
2025-03-27 4:17 PM
Hi @Pavel A.
The machine that I'm using is a Dell Precision 3660 with 12th gen processor, and 64gb mem. Over 1.2TB free on disk
STM32CubeIDE is version 1.18.0, Build 24413_20250227_1633
No antivirus installed,
2025-03-27 5:15 PM
@matt-crc wrote:3- I see that the file lv_init.c file got compiled (lv_init() is defined in that file)
Is it?
You haven't shown that
2025-03-27 5:22 PM
line 172
/**
* @file lv_init.c
*
*/
/*********************
* INCLUDES
*********************/
#include "misc/lv_timer_private.h"
#include "misc/lv_profiler_builtin_private.h"
#include "misc/lv_anim_private.h"
#include "draw/lv_image_decoder_private.h"
#include "draw/lv_draw_buf_private.h"
#include "core/lv_refr_private.h"
#include "core/lv_obj_style_private.h"
#include "core/lv_group_private.h"
#include "lv_init.h"
#include "core/lv_global.h"
#include "core/lv_obj.h"
#include "display/lv_display_private.h"
#include "indev/lv_indev_private.h"
#include "layouts/lv_layout_private.h"
#include "libs/bin_decoder/lv_bin_decoder.h"
#include "libs/bmp/lv_bmp.h"
#include "libs/ffmpeg/lv_ffmpeg.h"
#include "libs/freetype/lv_freetype.h"
#include "libs/fsdrv/lv_fsdrv.h"
#include "libs/gif/lv_gif.h"
#include "libs/tjpgd/lv_tjpgd.h"
#include "libs/libjpeg_turbo/lv_libjpeg_turbo.h"
#include "libs/lodepng/lv_lodepng.h"
#include "libs/libpng/lv_libpng.h"
#include "libs/tiny_ttf/lv_tiny_ttf.h"
#include "draw/lv_draw.h"
#include "misc/lv_async.h"
#include "misc/lv_fs_private.h"
#include "widgets/span/lv_span.h"
#include "themes/simple/lv_theme_simple.h"
#include "misc/lv_fs.h"
#include "osal/lv_os_private.h"
#include "others/sysmon/lv_sysmon_private.h"
#include "others/xml/lv_xml.h"
#if LV_USE_SVG
#include "libs/svg/lv_svg_decoder.h"
#endif
#if LV_USE_NEMA_GFX
#include "draw/nema_gfx/lv_draw_nema_gfx.h"
#endif
#if LV_USE_DRAW_VGLITE
#include "draw/nxp/vglite/lv_draw_vglite.h"
#endif
#if LV_USE_PXP
#if LV_USE_DRAW_PXP || LV_USE_ROTATE_PXP
#include "draw/nxp/pxp/lv_draw_pxp.h"
#endif
#endif
#if LV_USE_DRAW_G2D
#include "draw/nxp/g2d/lv_draw_g2d.h"
#endif
#if LV_USE_DRAW_DAVE2D
#include "draw/renesas/dave2d/lv_draw_dave2d.h"
#endif
#if LV_USE_DRAW_SDL
#include "draw/sdl/lv_draw_sdl.h"
#endif
#if LV_USE_DRAW_VG_LITE
#include "draw/vg_lite/lv_draw_vg_lite.h"
#endif
#if LV_USE_DRAW_DMA2D
#include "draw/dma2d/lv_draw_dma2d.h"
#endif
#if LV_USE_DRAW_OPENGLES
#include "draw/opengles/lv_draw_opengles.h"
#endif
#if LV_USE_WINDOWS
#include "drivers/windows/lv_windows_context.h"
#endif
#if LV_USE_UEFI
#include "drivers/uefi/lv_uefi_context.h"
#endif
#if LV_USE_EVDEV
#include "drivers/evdev/lv_evdev_private.h"
#endif
/*********************
* DEFINES
*********************/
#define lv_initialized LV_GLOBAL_DEFAULT()->inited
#define lv_deinit_in_progress LV_GLOBAL_DEFAULT()->deinit_in_progress
/**********************
* TYPEDEFS
**********************/
/**********************
* STATIC PROTOTYPES
**********************/
/**********************
* STATIC VARIABLES
**********************/
#if LV_ENABLE_GLOBAL_CUSTOM == 0
lv_global_t lv_global;
#endif
/**********************
* MACROS
**********************/
#ifndef LV_GLOBAL_INIT
#define LV_GLOBAL_INIT(__GLOBAL_PTR) lv_global_init((lv_global_t *)(__GLOBAL_PTR))
#endif
/**********************
* GLOBAL FUNCTIONS
**********************/
static inline void lv_global_init(lv_global_t * global)
{
LV_ASSERT_NULL(global);
if(global == NULL) {
LV_LOG_ERROR("lv_global cannot be null");
return;
}
lv_memzero(global, sizeof(lv_global_t));
lv_ll_init(&(global->disp_ll), sizeof(lv_display_t));
lv_ll_init(&(global->indev_ll), sizeof(lv_indev_t));
global->memory_zero = ZERO_MEM_SENTINEL;
global->style_refresh = true;
global->layout_count = LV_LAYOUT_LAST;
global->style_last_custom_prop_id = (uint32_t)LV_STYLE_LAST_BUILT_IN_PROP;
global->event_last_register_id = LV_EVENT_LAST;
lv_rand_set_seed(0x1234ABCD);
#ifdef LV_LOG_PRINT_CB
void LV_LOG_PRINT_CB(lv_log_level_t, const char * txt);
global->custom_log_print_cb = LV_LOG_PRINT_CB;
#endif
#if defined(LV_DRAW_SW_SHADOW_CACHE_SIZE) && LV_DRAW_SW_SHADOW_CACHE_SIZE > 0
global->sw_shadow_cache.cache_size = -1;
global->sw_shadow_cache.cache_r = -1;
#endif
}
static inline void lv_cleanup_devices(lv_global_t * global)
{
LV_ASSERT_NULL(global);
if(global) {
/* cleanup indev and display */
lv_ll_clear_custom(&(global->indev_ll), (void (*)(void *)) lv_indev_delete);
lv_ll_clear_custom(&(global->disp_ll), (void (*)(void *)) lv_display_delete);
}
}
bool lv_is_initialized(void)
{
#if LV_ENABLE_GLOBAL_CUSTOM
if(LV_GLOBAL_DEFAULT()) return lv_initialized;
else return false;
#else
return lv_initialized;
#endif
}
void lv_init(void)
{
/*First initialize Garbage Collection if needed*/
#ifdef LV_GC_INIT
LV_GC_INIT();
#endif
/*Do nothing if already initialized*/
if(lv_initialized) {
LV_LOG_WARN("lv_init: already initialized");
return;
}
LV_LOG_INFO("begin");
/*Initialize members of static variable lv_global */
LV_GLOBAL_INIT(LV_GLOBAL_DEFAULT());
lv_mem_init();
lv_draw_buf_init_handlers();
#if LV_USE_SPAN != 0
lv_span_stack_init();
#endif
#if LV_USE_PROFILER && LV_USE_PROFILER_BUILTIN
lv_profiler_builtin_config_t profiler_config;
lv_profiler_builtin_config_init(&profiler_config);
lv_profiler_builtin_init(&profiler_config);
#endif
lv_os_init();
lv_timer_core_init();
lv_fs_init();
lv_layout_init();
lv_anim_core_init();
lv_group_init();
#if LV_USE_FREETYPE
/* Since the drawing unit needs to register the freetype event,
* initialize the freetype module first
*/
lv_freetype_init(LV_FREETYPE_CACHE_FT_GLYPH_CNT);
#endif
lv_draw_init();
#if LV_USE_DRAW_SW
lv_draw_sw_init();
#endif
#if LV_USE_NEMA_GFX
lv_draw_nema_gfx_init();
#endif
#if LV_USE_DRAW_VGLITE
lv_draw_vglite_init();
#endif
#if LV_USE_PXP
#if LV_USE_DRAW_PXP || LV_USE_ROTATE_PXP
lv_draw_pxp_init();
#endif
#endif
#if LV_USE_DRAW_G2D
lv_draw_g2d_init();
#endif
#if LV_USE_DRAW_DAVE2D
lv_draw_dave2d_init();
#endif
#if LV_USE_DRAW_SDL
lv_draw_sdl_init();
#endif
#if LV_USE_DRAW_DMA2D
lv_draw_dma2d_init();
#endif
#if LV_USE_DRAW_OPENGLES
lv_draw_opengles_init();
#endif
#if LV_USE_WINDOWS
lv_windows_platform_init();
#endif
#if LV_USE_UEFI
lv_uefi_platform_init();
#endif
lv_obj_style_init();
/*Initialize the screen refresh system*/
lv_refr_init();
#if LV_USE_SYSMON
lv_sysmon_builtin_init();
#endif
lv_image_decoder_init(LV_CACHE_DEF_SIZE, LV_IMAGE_HEADER_CACHE_DEF_CNT);
lv_bin_decoder_init(); /*LVGL built-in binary image decoder*/
#if LV_USE_DRAW_VG_LITE
lv_draw_vg_lite_init();
#endif
/*Test if the IDE has UTF-8 encoding*/
const char * txt = "Á";
uint8_t * txt_u8 = (uint8_t *)txt;
if(txt_u8[0] != 0xc3 || txt_u8[1] != 0x81 || txt_u8[2] != 0x00) {
LV_LOG_WARN("The strings have no UTF-8 encoding. Non-ASCII characters won't be displayed.");
}
uint32_t endianness_test = 0x11223344;
uint8_t * endianness_test_p = (uint8_t *) &endianness_test;
bool big_endian = endianness_test_p[0] == 0x11;
if(big_endian) {
LV_ASSERT_MSG(LV_BIG_ENDIAN_SYSTEM == 1,
"It's a big endian system but LV_BIG_ENDIAN_SYSTEM is not enabled in lv_conf.h");
}
else {
LV_ASSERT_MSG(LV_BIG_ENDIAN_SYSTEM == 0,
"It's a little endian system but LV_BIG_ENDIAN_SYSTEM is enabled in lv_conf.h");
}
#if LV_USE_ASSERT_MEM_INTEGRITY
LV_LOG_WARN("Memory integrity checks are enabled via LV_USE_ASSERT_MEM_INTEGRITY which makes LVGL much slower");
#endif
#if LV_USE_ASSERT_OBJ
LV_LOG_WARN("Object sanity checks are enabled via LV_USE_ASSERT_OBJ which makes LVGL much slower");
#endif
#if LV_USE_ASSERT_STYLE
LV_LOG_WARN("Style sanity checks are enabled that uses more RAM");
#endif
#if LV_LOG_LEVEL == LV_LOG_LEVEL_TRACE
LV_LOG_WARN("Log level is set to 'Trace' which makes LVGL much slower");
#endif
#if LV_USE_FS_FATFS != '\0'
lv_fs_fatfs_init();
#endif
#if LV_USE_FS_STDIO != '\0'
lv_fs_stdio_init();
#endif
#if LV_USE_FS_POSIX != '\0'
lv_fs_posix_init();
#endif
#if LV_USE_FS_WIN32 != '\0'
lv_fs_win32_init();
#endif
#if LV_USE_FS_MEMFS
lv_fs_memfs_init();
#endif
#if LV_USE_FS_LITTLEFS
lv_fs_littlefs_init();
#endif
#if LV_USE_FS_ARDUINO_ESP_LITTLEFS
lv_fs_arduino_esp_littlefs_init();
#endif
#if LV_USE_FS_ARDUINO_SD
lv_fs_arduino_sd_init();
#endif
#if LV_USE_FS_UEFI
lv_fs_uefi_init();
#endif
#if LV_USE_LODEPNG
lv_lodepng_init();
#endif
#if LV_USE_LIBPNG
lv_libpng_init();
#endif
#if LV_USE_TJPGD
lv_tjpgd_init();
#endif
#if LV_USE_LIBJPEG_TURBO
lv_libjpeg_turbo_init();
#endif
#if LV_USE_BMP
lv_bmp_init();
#endif
#if LV_USE_SVG
lv_svg_decoder_init();
#endif
/*Make FFMPEG last because the last converter will be checked first and
*it's superior to any other */
#if LV_USE_FFMPEG
lv_ffmpeg_init();
#endif
#if LV_USE_XML
lv_xml_init();
#endif
lv_initialized = true;
LV_LOG_TRACE("finished");
}
void lv_deinit(void)
{
/*Do nothing if already deinit*/
if(!lv_initialized) {
LV_LOG_WARN("lv_deinit: already deinit!");
return;
}
if(lv_deinit_in_progress) return;
lv_deinit_in_progress = true;
#if LV_USE_SYSMON
lv_sysmon_builtin_deinit();
#endif
lv_display_set_default(NULL);
lv_cleanup_devices(LV_GLOBAL_DEFAULT());
#if LV_USE_EVDEV
lv_evdev_deinit();
#endif
#if LV_USE_SPAN != 0
lv_span_stack_deinit();
#endif
#if LV_USE_FREETYPE
lv_freetype_uninit();
#endif
#if LV_USE_THEME_DEFAULT
lv_theme_default_deinit();
#endif
#if LV_USE_THEME_SIMPLE
lv_theme_simple_deinit();
#endif
#if LV_USE_THEME_MONO
lv_theme_mono_deinit();
#endif
lv_image_decoder_deinit();
lv_refr_deinit();
lv_obj_style_deinit();
#if LV_USE_UEFI
lv_uefi_platform_deinit();
#endif
#if LV_USE_PXP
#if LV_USE_DRAW_PXP || LV_USE_ROTATE_PXP
lv_draw_pxp_deinit();
#endif
#endif
#if LV_USE_DRAW_VGLITE
lv_draw_vglite_deinit();
#endif
#if LV_USE_DRAW_G2D
lv_draw_g2d_deinit();
#endif
#if LV_USE_DRAW_VG_LITE
lv_draw_vg_lite_deinit();
#endif
#if LV_USE_DRAW_DMA2D
lv_draw_dma2d_deinit();
#endif
#if LV_USE_DRAW_OPENGLES
lv_draw_opengles_deinit();
#endif
#if LV_USE_DRAW_SW
lv_draw_sw_deinit();
#endif
lv_draw_deinit();
lv_group_deinit();
lv_anim_core_deinit();
lv_layout_deinit();
lv_fs_deinit();
lv_timer_core_deinit();
#if LV_USE_PROFILER && LV_USE_PROFILER_BUILTIN
lv_profiler_builtin_uninit();
#endif
#if LV_USE_OBJ_ID && LV_USE_OBJ_ID_BUILTIN
lv_objid_builtin_destroy();
#endif
lv_mem_deinit();
lv_initialized = false;
LV_LOG_INFO("lv_deinit done");
#if LV_USE_LOG
lv_log_register_print_cb(NULL);
#endif
}
/**********************
* STATIC FUNCTIONS
**********************/
2025-03-28 7:24 AM - edited 2025-03-28 7:24 AM
Can you copy the full contents of the Console tab from a clean build into a text file and include it here?
2025-03-28 8:37 AM
Hi @TDK
Funny that you suggested that... I've been trying to do that for days.... Unfortunately I can't figure out how to capture the entire console. It scrolls past the console buffer size, so I can only get the bottom 1/3 of the project. Is there a setting that increases the buffer size? I see there were some warnings when compiling but I haven't been able to scroll back to see them.
BTW, I finally reduced the size of LVGL component by unconfiguring a lot of options and finally got a working executable. I was going to run it this afternoon to see how it runs on the hardware.
2025-03-28 9:22 AM