2021-08-22 01:46 AM
Compiling ASM STM32CubeIDE/CM7/Application/User/Startup/startup_stm32h747xihx.s
process_begin: CreateProcess(C:\TouchGFX\4.17.0\env\MinGW\msys\1.0\bin\sh.exe, C:/TouchGFX/4.17.0/env/MinGW/msys/1.0/bin/sh.exe -c "# @echo CM7/TouchGFX/build/STM32H747I_DISCO/CM7/TouchGFX/gui/src/game2d_screen/Game2DView.o
........................
......................... CM7/TouchGFX/build/STM32H747I_DISCO/Common/Src/system_stm32h7xx_dualcore_boot_cm4_cm7.o", ...) failed.
make (e=87): �?�数错误。:parameter error…
make[3]: *** [CM7/TouchGFX/build/bin/target.elf] Error 87
make[2]: *** [generate_assets] Error 2
Failed
make[1]: *** [all] Error 2
make: *** [flash] Error 2
gcc/makefile_cm7:363: recipe for target 'generate_assets' failed
make[2]: Leaving directory 'c:/TouchGFXProjects/MyApplication_4'
Makefile_cm7:49: recipe for target 'all' failed
make[1]: Leaving directory 'C:/TouchGFXProjects/MyApplication_4/gcc'
../../gcc/Makefile:10: recipe for target 'flash' failed
Failed
2021-08-23 03:44 PM
Hello Ltony.1,
What IDE are you using ? (TouchGFX Designer directly, IAR, CubeIDE, Keil ?)
/Alexandre
2021-08-23 07:25 PM
Thanks!
IDE: TouchGFX Designer directly.
The demo Knight Hits Zombie Game is OK.
Build the demo TouchGFX Demo2 failed.
Does the TouchGFX IDE 4.17.0 not support SPI Flash? (I built the Demo2 using 4.16.x and run on 747-Disco board successful.) The TouchGFX Demo2 needs external SPI Flash.
2021-08-23 07:57 PM
Hello Ltony.1,
I don't have the H747 board with me but I can still compile and I have no problem.
I see a difference between the default config and your config. Did you change something ?
/Alexandre
2021-09-09 04:30 AM
Hi,
I tried to run the demo on a STM32H747 disco board, it compiles but does not run on target. Could you share your error message to make sure we face the same ?
/Romain