2020-04-30 01:59 PM
Hi All,
I have a problem with bitmap caching. Below is the context
Processor and Peripheral’s details:-
Our use case:- We have GUI application with several screens(setup , functionality, presets …etc). The total assets size is of 11 Mega bytes which are stored in the SPI Flash. As our SD Ram is only 8 Mega bytes size we just want to dynamically copy the assets from SPI Flash screen by screen on demand to SD ram and try to display them.
In order to achieve the above I followed below two links
Steps I followed:-
SRAM (xrw) : ORIGIN = 0xd0061c8c, LENGTH = 7450K
ExtFlashSection :
{
*(ExtFlashSection ExtFlashSection.*)
} >SDRAM
uint16_t* cacheStartAddr = (uint16_t*)0xd0061a80;
uint32_t cacheSize = 0x300000; //3 MB, as example
HAL& hal = touchgfx_generic_init<STM32F4HAL>(dma, display, tc, dispWidth, dispHeight,cacheStartAddr, cacheSize);
bool STM32F4HAL::blockCopy(void* RESTRICT dest, const void* RESTRICT src, uint32_t numBytes)
{
if(serialFlashread((uint8_t*)dest , (uint32_t)src - (uint32_t)0xd0061c8c, numBytes) != HAL_OK) return false;
return true;
}
I created a smaller application for this experiment. Total assets size is only 3 MB. When I use Bitmap::cacheAll() at begining and keep a breakpoint at blockCopy function I can clearly see the src , destination as described in the linker script and cacheStartAddr. And my serialFlashread api is properly returning the images. I was able to get picture on screen without any problem.
My problem is:-
When I do the below step as described in document instead of cache all( because my sd ram wont be sufficient for full application assets) https://support.touchgfx.com/docs/development/ui-development/touchgfx-engine-features/caching-bitmaps/
void Screen1View::setupScreen()
{
//ensure background is cached
Bitmap::cache(BITMAP_SCREEN2_ID);
//cache some icons
Bitmap::cache(BITMAP_ICON10_ID);
Bitmap::cache(BITMAP_ICON11_ID);
Bitmap::cache(BITMAP_ICON12_ID);
}
void Screen1View::tearDownScreen()
{
//Remove all bitmaps from the cache
Bitmap::clearCache();
}
I see that the block copy is invoking and src address is properly as per the bitmap database….so my spi flash is returning the right image. But the destination address is (cacheStartAddr + 524 bytes). It makes sense because it is taking image from assests binary and putting at start of the cache address, so toucchGFX can use it.
But the problem is this image is not getting displayed on the screen and some random noise is getting shown( I can understand this because the bitmap database is not readjusted and touchGFX is still using the same old database so it is showing noise).
How can I solve this problem and what am I missing. I am literally blocked.
I have seen the dynamic bitmaps but I felt my application didn’t fit into that case. Am I wrong?
Any help is highly appreciated.
Thanks,
Krishna
Solved! Go to Solution.
2020-05-12 07:22 AM
Hi,
The bitmap database is "constant", the cache functions do not interact directly with it. When the programmer requests a bitmap to be cached, TouchGFX finds the address of the bitmap in the flash and copies data from here. I've made a very very poorly done schematic of the process.
("getData" returns a pointer to the Bitmap data, this is just to show you that when you cache a bitmap, TouchGFX copies the pixels from the original location to the bitmap cache using the BlockCopy function you wrote.)
Could you maybe share your custom code? I'd like to help and understand where the tearing comes from.
The 524 bytes in your case are actually a table of arrays used for bookeeping/know which bitmap is cached. I will also try to deliver a simple demo using the F429I disco board and bitmap caching if I can (and a better drawn explanation).
2020-05-01 02:42 AM
Hi @Kpodu.1,
I'll have some time monday to look into this a bit. You're the second person now to have had problems with caching lately (although the other case was slightly different). - I'll try to dive into the difference between cacheAll and caching singular images.
/Martin
2020-05-04 10:15 AM
Thanks Martin. This is very important for our application to roll out to production.
Krishna
2020-05-11 05:20 AM
Hi I am sorry it might be a dumb question from me, but why did you set up the SRAM in the linker at 0xd0061c8c to then set the start address at 0xd0061a80? That explains the 524 bytes difference you talked about. I am not that familiar with caching bitmaps I know this is not the issue but this confuses me a little.
2020-05-11 09:19 AM
Hi Romain,
may be I confused you. I initially kept the SRAM linker at 0xd0061a80 and even start address as 0xd0061a8. Then I have observed that the Bitmap::cache() is copying at location (0xd0061a80 + 524 = 0xd0061c8c ). So later I changed the linker file to keep at address 0xd0061c8c so that the bitmap database is inline with the asset(other wise I am getting cut images because assets are drifted by 524 bytes wrt bitmap database).
My problem here is not actually 524 bytes. It is why the bitmap::cache() or bitmap::cacheall() function is not altering the bitmap database(as per my understanding correct me if I am wrong)
For example consider this scenario:
There are 10 assets(each of size 100 bytes). starting from adress(as per linker) 0x2000(fictional location of my spi flash)....So all the assets are placed consecutively(0x2000,0x2064....0x23E8).
And my cache start address is 0x1000. If I do cache all() it copies the assets from (0x2000--0x23E8) to (0x1000--0x13E8) with the help of my spi flash driver function. And this part is happening succesfully with 524 bytes deviation. Thats fine as long as the database is readjusted.
But the touchGFX bit map database is still pointing to address 0x2000 which screens are trying to access the assets from and does not exist(because its not memory mapped)
But my question is the cache all() or cache() function must also readjust the bitmap data base to 0x1000 right because the assets are now at location 0x1000 ?
Thanks,
krishna
2020-05-12 07:22 AM
Hi,
The bitmap database is "constant", the cache functions do not interact directly with it. When the programmer requests a bitmap to be cached, TouchGFX finds the address of the bitmap in the flash and copies data from here. I've made a very very poorly done schematic of the process.
("getData" returns a pointer to the Bitmap data, this is just to show you that when you cache a bitmap, TouchGFX copies the pixels from the original location to the bitmap cache using the BlockCopy function you wrote.)
Could you maybe share your custom code? I'd like to help and understand where the tearing comes from.
The 524 bytes in your case are actually a table of arrays used for bookeeping/know which bitmap is cached. I will also try to deliver a simple demo using the F429I disco board and bitmap caching if I can (and a better drawn explanation).
2020-05-12 03:16 PM
Hi Romain,
First of all I just want to thank you very much for helping me.
Your graphic is good. It cleared my understanding.
I understand the bitmap_database is constant. but when I meant bitmap database I mean some fictional internal array which touch gfx uses.
After I did cache all. when I do the b.getData(). I am getting the new cached address. But still the image dont appear on the screen. I strong feeling is still it is looking in the old location.
I cannot give complete code because it is our development code and I am not sure if I can post it here. But I can put some common snippets.
Linker:
ASSETS_START_ADDRESS (xrw) : ORIGIN = 0x90000000 , LENGTH = 7550K
. = ALIGN(4);
ExtFlashSection :
{
KEEP(*(ExtFlashSection))
} >ASSETS_START_ADDRESS
BoardConfiguration.cpp
uint16_t dispWidth = 218;
uint16_t dispHeight = 480;
uint16_t* cacheStartAddr = (uint16_t*)0xd0061a80;
uint32_t cacheSize = 0x500000; //3 MB, as example
HAL& hal = touchgfx_generic_init<STM32F4HAL>(dma, display, tc, dispWidth, dispHeight,cacheStartAddr, cacheSize);
hal.setFrameBufferStartAddress((uint16_t*)frameBuf0, bitdepth ,true , true);
touchgfx_generic_init() function:
HAL& touchgfx_generic_init(DMA_Interface& dma, LCD& display, TouchController& tc, int16_t width, int16_t height,
uint16_t* bitmapCache, uint32_t bitmapCacheSize, uint32_t numberOfDynamicBitmaps = 0)
{
HAL& hal = getHAL<HALType>(dma, display, tc, width, height);
hal.initialize();
Bitmap::registerBitmapDatabase(BitmapDatabase::getInstance(),
BitmapDatabase::getInstanceSize(),
bitmapCache,
bitmapCacheSize,
numberOfDynamicBitmaps);
if(Bitmap::cacheAll()!= true) debug_print("cache all failed \r\n");
STM32F4HAL.cpp
bool STM32F4HAL::blockCopy(void* RESTRICT dest, const void* RESTRICT src, uint32_t numBytes)
{
if(serialFlashread((uint8_t*)dest , (uint32_t)src - (uint32_t)0x90000000, numBytes) != HAL_OK) return false;
return true;
}
above is the total code involved in caching.
Why I am saying that I still feel the screens are taking from old mem location is because....
If I change the linker script address to match the dynamic cache location(0xd0061a80 + 524 = 0xd0061c8c )....image is appearing.
Like for example if my new linker script is
Linker:
ASSETS_START_ADDRESS (xrw) : ORIGIN = 0xd0061c8c , LENGTH = 7550K
. = ALIGN(4);
ExtFlashSection :
{
KEEP(*(ExtFlashSection))
} >ASSETS_START_ADDRESS
Then image appears with out any problem. because the Bitmap_database aligns with the assets location in ram.
What am I missing here? And it would be awesome if you could give us a basic example code.
Thanks,
krishna
2020-05-14 02:30 PM
Hi Romain,
We were able to identify the problem with the help of our contact from ST. The problem is the 524 bytes are getting corrupted by the frame buffer. I did not leave enough space between from frame buffer so it is getting corrupted. Its working like charm now.
Thanks,
krishna
2020-05-18 01:34 AM
Out of curiosity did the demo we sent you via the FAEs helped? I am planning on doing a step by step explanation and post the demo with it on the forum as well if it helps understanding a bit better bitmap caching
2020-05-18 09:13 AM
Hi Romain,
We did not recieve any demo from you. Its the suggestion of FAE "please make sure that the 524 bytes are not being corrupted" this statement made me to recheck the memory dump and found the issue. What ever code I have written was working out of the box. Its just because of the first 524 bytes getting corrupted I was never able to see any picture on the screen which led me to think of different theories.
And definitely a demo example would be good for other developers.
None the less you guys have done a fantastic Job with TouchGFX(well thought) it is a pretty good framework.
Once again thanks for your effort and help.
Cheers,
Krishna