2021-04-06 05:03 AM
Hi,
In my Project i have a Texture Mapper to rotate an image(Z axis) with respect to vertical drag. So whenever i get a Drag event interrupt, i am updating the Z axis with respect to the getDeltaY() Value. In PC Simulator i am getting getDeltaY() value linearly and Rotation is very smooth.
But in actual hardware i am not getting getDeltaY() value linearly as similar to PC Simulator.
I have attached an image that shows the drag value in simulator.
Do i need to make any changes to the configuration to get the linear delta value on the hardware?
Thanks and Regards,
Bala