GEsture Event not works
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‎2021-01-19 09:54 AM
My HPP
#ifndef PRINT_PROGRESS_SCREENVIEW_HPP
#define PRINT_PROGRESS_SCREENVIEW_HPP
#include <gui_generated/print_progress_screen_screen/PRINT_PROGRESS_ScreenViewBase.hpp>
#include <gui/print_progress_screen_screen/PRINT_PROGRESS_ScreenPresenter.hpp>
class PRINT_PROGRESS_ScreenView : public PRINT_PROGRESS_ScreenViewBase
{
public:
PRINT_PROGRESS_ScreenView();
virtual ~PRINT_PROGRESS_ScreenView() {}
virtual void setupScreen();
virtual void tearDownScreen();
void handleTickEvent();
virtual void handleClickEvent(const ClickEvent& evt);
virtual void handleGestureEvent(const GestureEvent& evt);
virtual void DRAW_function();
virtual void ScreenEntered_function();
protected:
Callback<PRINT_PROGRESS_ScreenView, const BoxWithBorder&, const ClickEvent&> Box3DClickedCallback;
Callback<PRINT_PROGRESS_ScreenView, const BoxWithBorder&, const GestureEvent&> Box3DGestureCallback;
void Box3DClickHandler(const BoxWithBorder& b, const ClickEvent& e);
void Box3DGestureHandler(const BoxWithBorder& b, const GestureEvent& g);
};
#endif // PRINT_PROGRESS_SCREENVIEW_HPP
My CPP
PRINT_PROGRESS_ScreenView::PRINT_PROGRESS_ScreenView():
Box3DClickedCallback(this, &PRINT_PROGRESS_ScreenView::Box3DClickHandler),
Box3DGestureCallback(this, &PRINT_PROGRESS_ScreenView::Box3DGestureHandler)
{
}
void PRINT_PROGRESS_ScreenView::setupScreen()
{
PRINT_PROGRESS_ScreenViewBase::setupScreen();
Box3D.setClickAction(Box3DClickedCallback);
}
void PRINT_PROGRESS_ScreenView::tearDownScreen()
{
PRINT_PROGRESS_ScreenViewBase::tearDownScreen();
}
.....................................
void PRINT_PROGRESS_ScreenView::Box3DGestureHandler(const BoxWithBorder& b, const GestureEvent& g_evt)
{
if (&b == &Box3D)
{
//Implement what should happen when 'box' is touched/clicked here.
if(g_evt.getType() == GestureEvent::SWIPE_VERTICAL)
{
// Do something with x and y, such as...
// presenter->touchRegistered(x, y); // you write this function in the presenter
}
}
}
I try to swipe on Box3D (clickListener is on)
But Box3DGestureHandler - never called....
How to do?
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TouchGFX
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‎2021-01-19 10:28 AM
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‎2021-01-19 10:41 AM
There's no any useful information about my problem
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‎2021-01-19 11:18 AM
try implement this in cpp
virtual void handleGestureEvent(const GestureEvent& evt);
and place breakpoint in.
and maybe add name in hpp
protected:
touchgfx::Callback<PRINT_PROGRESS_ScreenView, const BoxWithBorder&, const ClickEvent&> Box3DClickedCallback;
touchgfx::Callback<PRINT_PROGRESS_ScreenView, const BoxWithBorder&, const GestureEvent&> Box3DGestureCallback;
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‎2021-01-19 08:50 PM
"virtual void handleGestureEvent(const GestureEvent& evt);"
It's already presents in cpp.
No effect
Look
void PRINT_PROGRESS_ScreenView::handleClickEvent(const ClickEvent& evt)
{
View::handleClickEvent(evt);
}
void PRINT_PROGRESS_ScreenView::handleGestureEvent(const GestureEvent& evt)
{
x++;
}
clickEvent works, gestureEvent not works
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‎2021-01-19 08:52 PM
This is my cpp
#include
#include "dsp3D.h"
extern DMA2D_HandleTypeDef hdma2d;
extern uint32_t tick_counter;
extern uint32_t touch_address;
extern float32_t meshRotation[3];
extern uint32_t xx,yyy;
extern uint16_t x_from;
extern uint16_t y_from;
extern uint16_t x_to;
extern uint16_t y_to;
extern uint16_t region_width;
extern uint16_t region_height;
uint32_t adr;
uint32_t old_x,old_y,new_x,new_y;
uint32_t tft_buffer_number;
uint8_t FRAME_COMPLETE;
float32_t dsp3dModel2[218] = {24, 12,
-1, 1, 1, 0, -1, 0,//0
1, 1, 1, 0, -1, 0,
1, 1, -1, 0, -1, 0,
-1, 1, -1, 0, -1, 0,
-1, -1, 1, 0, 1, 0,//4
1, -1, 1, 0, 1, 0,
1, -1, -1, 0, 1, 0,
-1, -1, -1, 0, 1, 0,
1, -1, 1, -1, 0, 0, //8
1, -1, -1, -1, 0, 0,
1, 1, -1, -1, 0, 0,
1, 1, 1, -1, 0, 0,
-1, -1, 1, 1, 0, 0, //12
-1, -1, -1, 1, 0, 0,
-1, 1, -1, 1, 0, 0,
-1, 1, 1, 1, 0, 0,
-1, -1, 1, 0, 0, -1, //16
1, -1, 1, 0, 0, -1,
1, 1, 1, 0, 0, -1,
-1, 1, 1, 0, 0, -1,
-1, -1, -1, 0, 0, 1, //20
1, -1, -1, 0, 0, 1,
1, 1, -1, 0, 0, 1,
-1, 1, -1, 0, 0, 1,
0, 1, 2, 255, 0, 0,
3, 0, 2, 255, 0, 0,
6, 5, 4, 255, 0, 0,
6, 4, 7, 255, 0, 0,
8, 9, 10, 0, 255, 0,
11, 8, 10, 255, 255, 0,
14, 13, 12, 255, 0, 0,
14, 12, 15, 255, 0, 0,
16, 17, 18, 255,255,0,
19 ,16, 18, 255, 0,0,
22, 21, 20, 255, 0,0,
22, 20, 23, 255 ,0,0,
};
PRINT_PROGRESS_ScreenView::PRINT_PROGRESS_ScreenView():
Box3DClickedCallback(this, &PRINT_PROGRESS_ScreenView::Box3DClickHandler),
Box3DGestureCallback(this, &PRINT_PROGRESS_ScreenView::Box3DGestureHandler)
{
}
void PRINT_PROGRESS_ScreenView::setupScreen()
{
PRINT_PROGRESS_ScreenViewBase::setupScreen();
Box3D.setClickAction(Box3DClickedCallback);
}
void PRINT_PROGRESS_ScreenView::tearDownScreen()
{
PRINT_PROGRESS_ScreenViewBase::tearDownScreen();
}
void PRINT_PROGRESS_ScreenView::DRAW_function()
{
if (LTDC_Layer1->CFBAR==0xD0000000) adr=0xD0200000; else adr=0xD0000000;
//for(uint16_t x = 502; x CFBAR = (uint32_t)adr;
LTDC->SRCR = (uint32_t)LTDC_SRCR_IMR;
}
void PRINT_PROGRESS_ScreenView::Box3DClickHandler(const BoxWithBorder& b, const ClickEvent& evt)
{
if (&b == &Box3D)
{
//Implement what should happen when 'box' is touched/clicked here.
if(evt.getType() == ClickEvent::PRESSED)
{
int x = evt.getX();
int y = evt.getY();
***=x;
yyy=y;
touch_address=(yyy*500+***)*4;
}
// Do something with x and y, such as...
// presenter->touchRegistered(x, y); // you write this function in the presenter
// }
}
}
void PRINT_PROGRESS_ScreenView::Box3DGestureHandler(const BoxWithBorder& b, const GestureEvent& g_evt)
{
if (&b == &Box3D)
{
//Implement what should happen when 'box' is touched/clicked here.
if(g_evt.getType() == GestureEvent::SWIPE_VERTICAL)
{
//old_x = d_evt.getOldX();
//old_y = d_evt.getOldY();
//new_x = d_evt.getNewX();
//new_y = d_evt.getNewY();
// Do something with x and y, such as...
// presenter->touchRegistered(x, y); // you write this function in the presenter
}
}
}
void PRINT_PROGRESS_ScreenView::handleClickEvent(const ClickEvent& evt)
{
View::handleClickEvent(evt);
}
void PRINT_PROGRESS_ScreenView::handleGestureEvent(const GestureEvent& evt)
{
xx++;
}
void PRINT_PROGRESS_ScreenView::handleTickEvent()
{
tick_counter++;
if (tick_counter>300)
{
tick_counter=0;
}
///Application::getInstance()->registerTimerWidget(this); // ÐТО ЕСЛИ ВДРУГ ПО�?�?ДОБИТСЯ ЛОВИТЬ Т�?КТЫ Т�?ЙМЕР�? Ð’ CONTAINER
}
void PRINT_PROGRESS_ScreenView::ScreenEntered_function()
{
FRAME_COMPLETE=1;
SCB_CleanInvalidateDCache();
hdma2d.Init.Mode = DMA2D_M2M;
hdma2d.Init.OutputOffset =1024-495;
hdma2d.Init.ColorMode = DMA2D_OUTPUT_RGB888;
hdma2d.LayerCfg[1].InputOffset = 1024-495;
hdma2d.LayerCfg[1].InputColorMode = DMA2D_INPUT_RGB888;
//hdma2d.LayerCfg[1].AlphaMode = DMA2D_NO_MODIF_ALPHA;
//hdma2d.LayerCfg[1].InputAlpha = 0;
HAL_DMA2D_ConfigLayer(&hdma2d, 1);
HAL_DMA2D_Init(&hdma2d);
if(HAL_DMA2D_Start(&hdma2d, LTDC_Layer1->CFBAR+3*(76*1024+502), 0xD0758000, 495, 445) == HAL_OK)
{
HAL_DMA2D_PollForTransfer(&hdma2d, 10);
}
SCB_CleanInvalidateDCache();
}
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‎2021-01-20 10:48 AM
doesn't anyone know? handleClickEvent and handleGestureEvent are initialized exactly the same way. but Gesture is not called....
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‎2021-01-20 11:44 AM
try add drag handler
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‎2021-01-20 07:45 PM
OK, handleDragEvent works, but it called when drag occured in any region of screen. How to connect this handler to one widget, to one boxWithBOrders, for example&